Release changelog

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Release changelog
DCS 2.9.27.25340.1 - 26.06.2026
DCS 2.9.27.25183.5 - 23.06.2026
DCS 2.9.27.24969 - 12.06.2026
DCS 2.9.26.23303 - 05.05.2026
DCS 2.9.26.23111.1 - 29.04.2026
DCS 2.9.25.21402 - 19.03.2026
DCS 2.9.25.21123 - 11.03.2026
DCS 2.9.24.20232 - 11.02.2026
DCS 2.9.24.19998 - 05.02.2026
DCS 2.9.23.18431 - 22.12.2025
DCS 2.9.22.17913 - 02.12.2025
DCS 2.9.22.17790 - 27.11.2025
DCS 2.9.21.16552 - 28.10.2025
DCS 2.9.21.16362 - 22.10.2025
DCS 2.9.20.15384 - 24.09.2025
DCS 2.9.20.15010 - 17.09.2025
DCS 2.9.19.13478 - 13.08.2025
DCS 2.9.18.12899 - 28.07.2025
DCS 2.9.18.12722 - 22.07.2025
DCS 2.9.17.12034 - 01.07.2025
DCS 2.9.17.11733 - 19.06.2025
DCS 2.9.16.10973.1 - 03.06.2025
DCS 2.9.16.10973 - 30.05.2025
DCS 2.9.16.10523 - 21.05.2025
DCS 2.9.15.9599.1 - 05.05.2025
DCS 2.9.15.9599 - 23.04.2025
DCS 2.9.15.9509 - 21.04.2025
DCS 2.9.15.9408 - 17.04.2025
DCS 2.9.14.8394 - 26.03.2025
DCS 2.9.14.8222 - 19.03.2025
DCS 2.9.13.6818.2 - 05.03.2025
DCS 2.9.13.6818 - 19.02.2025
DCS 2.9.12.5336.1 - 05.02.2025
DCS 2.9.12.5336 - 20.01.2025
DCS 2.9.11.4686 - 24.12.2024
DCS 2.9.10.4160 - 11.12.2024
DCS 2.9.10.3948 - 04.12.2024
DCS 2.9.9.2474 - 05.11.2024
DCS 2.9.9.2406 - 02.11.2024
DCS 2.9.9.2280 - 30.10.2024
DCS 2.9.8.1214.1 - 15.10.2024
DCS 2.9.8.1214 - 02.10.2024
DCS 2.9.8.1107 - 30.09.2024
DCS 2.9.7.59263 - 20.08.2024
DCS 2.9.7.59074 - 14.08.2024
DCS 2.9.7.58923 - 09.08.2024
DCS 2.9.6.58056 - 22.07.2024
DCS 2.9.6.57650 - 11.07.2024
DCS 2.9.5.55918 - 05.06.2024
DCS 2.9.5.55300 - 22.05.2024
DCS 2.9.4.53990 - 03.05.2024
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
26 jun
2026

DCS Core

  • Right arrow key in text area causes crash in mission editor - Fixed
  • Crash during launches of AIM-7 and R-27 in some cases - Fixed
23 jun
2026

DCS Core

Cargo

  • Cargo spawned on ships cannot be unloaded - Fixed.
  • Unloaded crates disappear instantly when dropped on ships - Fixed.

Weapons

  • AIM-7M/MH switched to a new scheme with updated SARH seeker (same modeling level as we have in R-27), advanced filtering and seeker gimbal mechanical model, realistic English Bias modeling.
  • R-27R/ER readjusted guidance filter, added TTH-dependent angle gating.
  • R-27R/ER, AIM-7M/MH. Introduced real-time glint noise based on actual target size. The glint noise (angular RF noise of the target's airframe) causes the missile to dart between the reflection peaks and can lead to a miss.
  • R-27R/ER, AIM-7M/MH. Fixed issue with ECM tracking by semiactive seeker block.
  • CBU-97 miss target - fixed.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: AIM-120 launches causes AACQ auto-STT every time like AIM-7s.

DCS: F-100D Super Sabre by Grinnelli Designs

  • Fix conflicted view controls (apologies you may need to rebind your POV hat).
  • Fix crash with some knobs CW or CCW command.
  • Fix crash with checklist refresh before procedure is selected.
  • Fix crash with spawning on an object with no model.
  • Fix jet computer axis hang (and other bugs with jet computer controls).
  • Fix Strike Camera bloom effect bug.
  • Fix anti-ice not functioning.
  • Added force feedback sliders for each of the force feedback components.
  • Changed force feedback enable to special options to prevent confusion with dcs ffb enabled by default.
  • Reduce flap damage safety margin.
  • Adjust flap drag.
  • Fix Special Options Strike Camera Disable not working.
  • Add missing radars for RP-5 (MiG-19) and Roland.
  • Fix incorrect pylons for Shrike on other aircraft in multiplayer.
  • Fix RHAW Export.
  • Fix AI without pylons.

DCS Mirage F1 by Aerges

  • Fixed missing cockpit sounds: alarm sounds, fuel counter and afterburner 'click' sounds, clickability sounds, etc.
  • Fixed (C+M or SW) mode not taking priority in weapons launch logic - it was possible to fire rockets/bombs when those were selected via the armament panel pushbuttons even with (C+M or SW) mode being activated.

DCS F-14 Tomcat by Heatblur Simulations

  • Fixed CTD on mission spawn caused by certain liveries
  • TARPS: added new UI messages: "not equipped” and “weight on wheels"
  • Updated missions by Reflected Simulations

Campaigns

DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations

  • Mission 0 - Kneeboard and briefing document updated
  • Mission 1 - Kneeboard updated, Dozer EPLRS setting tweaked
  • Mission 3 - AI assets hidden
  • Mission 4 - Dozer RTB formation tweaked
  • Mission 6 - Subtitles tweaked
  • Mission 7 - Adjusted AI follow behavior to reduce midair collisions

DCS: A-10C II Outpost Campaign by Stone Sky

  • All missions. KC-135 tanker speed has been adjusted.
  • Mission 3. The lead stops escorting at a safe altitude.
  • Mission 5: Prince Hassan Air Base landing triggers adjusted.

A-10C II Outpost Part II Campaign by Stone Sky

  • All missions. KC-135 tanker speed has been adjusted.
  • Mission 5. Minor changes.
  • Mission 2. Fixed premature connection with the crew chief.
  • Mission 6. Fixed premature connection with the crew chief.
  • Mission 10: Su-27s would rarely defeat and destroy the player's aircraft - fixed.

DCS: AH-64D Outpost by Stone Sky

  • Mission 2: After takeoff, the leader turns left instead of right - fixed.

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Checklist trigger fixes

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Checklist trigger fixes

DCS: F-14B Speed and Angels Campaign by Reflected Simulations

  • Checklist trigger fixes
12 jun
2026

Introducing DCS: F-100D Super Sabre by Grinnelli Designs

New campaign: DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations

DCS: F-100D Super Sabre by Grinnelli Designs

DCS Core

Multiplayer

  • Added netcode synchronization and new logic for Zero Length Launch entity with animations and gameplay ground service constraints
  • Issue with air dropped cargo if crate destroyed, but visual model remains in sim on a dedicated server - fixed

AI Aircraft

  • Developed new logic for AI units using Zero Length Launch platforms
  • Added new AI ground attack logic for Toss Attack (including rockets and bombs).
  • Fixed: Fighters AI. The helicopter UH-1H, Mi-8MTV2, Mi-24P, Mi-26 are targeted even though the enemy is given a Search and Engage task with "helicopters" unchecked.
  • AI planes will perform a distant evasive maneuver against a hostile aircraft or ground radar, not against a missile they shouldn't be able to see (except ARH missiles).

AI Surface

  • Fixed. 052C general livery still shows flag
  • Fixed: SCUD cannot move after launch.
  • Fixed: Artillery would not perform any further actions after depleting its ammo. 
  • Fixed: Tor SAM system no longer tracks targets through terrain.
  • Fixed: Incorrect turret traverse limits on T-72B3.
  • Fixed: P14 not operating properly for S200.
  • Fixed: LR indication on M1A2 MBT — now blinks "0000" when the selected weapon exceeds maximum range.
  • Fixed: Launcher rotates before raising the turret for ATGM BRDM-2.
  • Fixed: Country origin for Historical mode for BRDM-2 and Strela-1.
  • Fixed: Stinger does not use superelevation of tube at launch, so the missile hits the ground in some cases when shooting at low-level target. 

GUI

  • Dynamic spawn support for Zero Length Launch platforms added
  • Settings. Max FPS slider - allowed to increment in 1
  • Dynamic spawn loadout issue with saving last loadout used and autofilling it even if next flight is on new server where some items of this loadout may be unavailable - Fixed (https://forum.dcs.world/topic/384575-using-another-servers-default-ammo-in-a-completely-different-server/)
  • The choice of Geo Grid appearance now will be saved between sessions.
  • Collect game related statistics information and explanation window was updated and statistics collection choice have been reset as a reminder for users. Please choose “Agree” in new pop-up window if you want to help us improving DCS

Mission Editor

  • ME. Added new static units category and “Point take off” and icon for Zero Length Launch assets and first asset ZELL for F-100D
  • ME. Weapons panel. Saving a mission will now attempt to apply default weapon settings in case a pylon contains none.
  • ME. Added ability to view/edit lua-scripts that are saved or added in the mission via triggers like DO SCRIPT FILE etc. With line numbering and syntax highlighting.
  • ME. Directional left key does not work - Fixed. (https://forum.dcs.world/topic/387884-left-key-does-not-work-in-me/)
  • ME. Added new advanced waypoint action Toss Attack with relevant parameters.

Triggers

  • Added fade switch On/Off for images triggered in game.

Scripting API

  • Potential fix for S_EVENT_HIT / S_EVENT_KILL missing on kill trades
  • Wrong attribution of coalition on kills of statics and S_EVENT_KILL missing - Fixed

Weapons

  • CM-802AKG missile modeling updated with INS, route planning and is now on par with AGM-84H SLAM-ER on detail modeling scale
  • FAB-100/200/500/1500 bombs. Adjusted damage factors, explosive and weights.
  • AGM-62 (both versions). Adjusted warhead parameters. 
  • M117 bomb. Implementation of different fuses.
  • Kh-25MP ARM. Adjusted guidance system parameters.
  • ARMs were improperly filtering out some radar types, causing them to be able to lock onto EWRs - fixed.
  • Improved targeting accuracy for altimetric fuzes by using slant range for calculations.
  • Made FZU-39 function as a radioaltimeter and adjusted BLU-97 dispersion parameters.
  • SAMP-250/400 bombs. Excess power has been reduced.
  • AIM-9E was added to the world.
  • AGM-45A/B. Adjusted flame effect positions. Improved motor effects for both Rocketdyne Mk 39 and Aerojet Mk 78, Mk 78 now uses a smaller exhaust flame and reduced smoke trail for the sustainer stage.
  • AIM-7E-2 3D model updated.

Voice chat

  • Added. R-862 radio to Mig-29A Fulcrum

Data Transfer Cartridge:

Video from Matt:

DTC Update | May 2026 (COMING SOON)

  • Added for F-16C:
    • MPD Partition – GEO LINES tab (steerpoints 31-55)
    • MPD Partition – DEST PTS tab (steerpoints 81-99)
    • MPD Partition – THREAT PTS tab (steerpoints 56-70)
  • Added for F/A-18C:
    • SA Partition – CAP PTS, CORRIDORS, FAOR/FLOT, and MEZ THRTS tabs (SA page graphics)
    • SA Partition – SETTINGS tab (SA page default SENSOR and DCLTR settings)
  • Replaced legacy menus with user interface buttons in DTC Manager.
  • MiG-29 DTC Layout Improvements.
  • Fixed: F-16C: DTC load map warning popup unexpected.
  • Fixed: F/A-18C: RWR Priority table overrides active threats.
  • Improved Load to group window refactor:
    • Added Pre-load DTC option to Load to Group window. Applies Pre-load DTC option for all airplanes/helicopters in the group at once. (Pre-load option may be individually selected from airplane/helicopter unit’s DTC tab.)
    • Changed widgets style to match with DTC
  • Fixed: F-16C Offset aimpoints (OA1/OA2) change elevation without user input.
  • Fixed: F/A-18C Offset aimpoints change elevation without user input.

DCS: F/A-18C by Eagle Dynamics

Multi-resource targets have been implemented. These changes include new algorithms for processing data from FCR, D/L, FLIR, and HARM. Algorithms for ranking, memory, HAFU detection, and track interaction with TUC and STEP have also been updated. Track display on the Radar Attack, Az/El, and SA pages has been standardized. New indicators have been added, along with the ability to specify sensors and resources that contribute to track data updates.

  • The concept of Multi-Source Integration (MSI) tracks have been implemented.
  • Tracks have contribution from Radar, DataLink, FLIR, HARM. If any parameters of target cannot be obtained from one source, then these parameters can be obtained from another. For example, jammers without range from radar can get range from other source.
  • The ranking algorithm has been changed. Tracks received from all available sources are now ranked. Previously, radar tracks and Datalink tracks were ranked separately from each other.
  • The memory algorithm has been modified. RMEM and MEM states have been added. Depending on the onboard or offboard memory state, different parts of the HAFU symbol or the entire symbol flashes.
  • The creation, updating, and display on Radar Attack, Az/El, and SA of MSI tracks has been unified. Previously, there was a significant difference in how data was displayed depending on the display. Now there is no difference.
  • Undesignate, Bump, TDC, STEP, TWS Auto and other algorithms now work for all tracks from all available sources.
  • Low Priority Tracks are added . These are tracks with a rank greater than 8 but less than 25. These tracks are displayed as a + sign.
  • The algorithm for target identification and HAFU symbol output has been updated.э
  • The MSI and LTWS buttons on the Data page of Radar Attack now function as intended.
  • The TDC cursor on the Radar Attack, Az/El, and SA pages has a new feature: Sticky Cursor. The TDC automatically centers on the target under the cursor.
  • The indication of Radar, FLIR and HARM field of view is added on SA.
  • MEM/RMEM, JAM/RJAM, EW indication, track contribution indication, radar indication, NO RDR.
  • On the SA page, the SENSR command displays the LINK4, HARM, and FLIR statuses. If a sensor is unavailable, it 's marked with a cross. If a sensor is available, a boxed sensor contributes to the MSI tracks, while an unboxed sensor is not.
  • Fixed: HUD radar indication/JHMCS radar indication/HUD A/G radar indication.
  • Fixed: TimeUFC "CD" function not operating correctly. https://forum.dcs.world/topic/379553-f18-timeufc-cdcoundown-fucntion-cant-stop-the-countdown
  • Fixed: Unable to switch flashlight to green color. https://forum.dcs.world/topic/378212-green-flashlight-inop
  • Fixed: Unable to set RadAlt warning with WOW. https://forum.dcs.world/topic/386312-radar-based-altitude-warning-stuck-at-0-with-wow/
  • Fixed: HARM SP cycle not reselected in EW if HUD unselected. https://forum.dcs.world/topic/383831-harm-sp-cycle-not-refelected-in-ew-if-hud-unselected/
  • Fixed: HUD displays wrong identifier when navigating to an OAP (displays W#, should display O#).  Fixed: Hostile donor targets can be shown with just TACAN and no datalink.
  • Fixed: AG radar page has phantom button.
  • Fixed: TACAN CRS line on HSI/HUD is not restored when signal is back.
  • Fixed: FPAS always shows TCN 10 regardless of which TCN is selected. https://forum.dcs.world/topic/271682-f18-fpas-bug-tacan-not-correct/
  • Fixed: VVSLV behaviour after LST. https://forum.dcs.world/topic/300888-atflir-lst-with-vvlsv-bug/
  • Fixed: AI launched AIM-54 Phoenix missile warning appears as '14' in RWR rather than as 'M'.
  • Fixed: CCIP legend remains in HUD.
  • Fixed: HSI-Data-A/C sub level does not display wind speed/direction. Fixed: HARM HUD symbology.
  • Fixed: INR mode after INR SCENE undesignate.
  • Fixed: SA DCNTR SCL options incorrect. Fixed: RWR panel backlight issue. 
  • Fixed: FPAS Time to - not updating. 
  • Fixed: Guard not respecting UHF/VHF preset coming from previous VHF freq. https://forum.dcs.world/topic/384207-guard-channel-behavior-not-matching-manual/
  • Fixed: Wrong Scale and DCNTR logic for SA page. 
  • Fixed: SA Scale should include 320NM. 
  • Fixed: HARM can detect and engage EWR units.
  • Fixed: Fuel dump mist effect is no longer visible. https://forum.dcs.world/topic/361615-2992280-fuel-dump-effect-missing/
  • Fixed: ATFLIR capacity to lock ships with IR contrast seems degraded. https://forum.dcs.world/topic/388494-atflir-do-not-lock-on-contrast-past-20nm/
  • Fixed: locking a target creates friendly datalink contact on HMD.
  • Fixed: SA DCNTR too far aft. 
  • Added New F-14A-95-GR on RWR/NCTR/SA/HUD.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • Added Bending and twisting of the wing.
  • Added New models of pylons and launchers.
  • Added a dual rack for two bombs (250-500 kg) on the 1st and 2nd suspension points.
  • Added 968th Fighter Aviation Regiment.
  • Added information about radio channels and frequencies to the kneeboard.
  • Added more detailed Flare/Chaff cartridges.
  • Fixed: GDR marking incorrect.
  • Fixed: ADI test spin up.
  • Fixed: Cockpit altitude does not function as intended when cockpit pressurization valve is open in emergency position.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: FCR AGR and slant range logic calculations.
  • Fixed: Air-to-Ground Range Source Corrections.
    • Range source priority logic applied based on master mode, weapon delivery sub-mode, and sensor tracking.
    • Backup Bombing Sensor (BARO, PR, RALT) selection enabled on FCR MFD format.
  • Fixed: Temperature specific CCIP. https://forum.dcs.world/topic/374925-ccip-errors/ 
  • Fixed: Expanded RF Switch functionality. https://forum.dcs.world/topic/209147-viper-mini-updates/page/5/#findComment-5781675
    • QUIET and SILENT now affect FCR, datalink, ECM, TACAN, and CARA (radar altimeter) functions.
  • Fixed: Update STPT and DEST DED pages for new DTC features.
  • Fixed: Location of pre-planned threat steerpoints 56-70 not updated on HSD/HAD when coordinates edited.
  • Fixed: TMS actions on HSD for DTC-uploaded Threat and Destination steerpoints.
    • TMS Forward while HSD cursor is over a Threat or Destination steerpoint sets it as selected steerpoint.
    • TMS Forward/Aft while HSD cursor is over Threat steerpoint shows/hides threat ring.
  • Fixed: Symbol display priority corrections on HSD and HAD formats.
  • Fixed: F-16CM bl.50 missing from encyclopedia.
  • Fixed: ATP ranges below 1nm and above 10nm. https://forum.dcs.world/topic/387448-atp-pod-missing-somethings/
  • Fixed: MAGV is adding an unnecessary extra "0". https://forum.dcs.world/topic/387661-magv-typo/
  • Fixed: Weapon status clips through ATP power-on status. 
  • Fixed: STN generated is invalid. 
  • Fixed: After mark point creation, all waypoints aim at STPT 1. https://forum.dcs.world/topic/387897-mark-icp-button-7-points-make-the-steerpoints-unresponsive/ 
  • Fixed: Refinement - NAV Pressing uncage to declutter HUD with Weight-on-wheels causes roll indicator to flicker briefly. 
  • Added New F-14A-95-GR on RWR/NCTR.

DCS: AH-64D by Eagle Dynamics

  • Crashes connected to AI CPG George activities - fixed.
  • Fixed: International liveries have the wrong US patches applied to them. https://forum.dcs.world/topic/324093-almost-all-liveries-shows-wrong-patches/
    • Pilot models have correct unit patches applied when a different livery selected.
  • Fixed: HDU Grayscale opens in both pilot and CPG seats when opened from the pilot seat. 
  • Fixed: PNVS Power selector on WPN>UTIL page does not disable PNVS sensor.
  • Fixed: Switching NVS mode to NORM/FIXED changes the ACQ from TADS to FXD for both the pilot and CPG.
  • Fixed: Problem with Navigation system -> incorrect TOF counting (after power reset).
  • Fixed: AGM-114L RF missiles missing correct range and time-of-flight indications.
  • Fixed: TAS indication on FLT page stuck on zero.
  • Fixed: Blinking number on page FLT-SET.
  • Fixed: G Status is not being displayed in IHADSS above 2 Gs.
  • Fixed: Acceleration Cue magnitude too low.
  • Fixed: Adjusted refresh rate of numerical indications:
    • Flight symbology on HMD, TEDAC, and MPD FLT and VID pages.
    • Weapon symbology on HMD, TEDAC, and MPD VID pages.
    • System indications on ENG, ENG>SYS, FUEL, and PERF pages.
    • Navigation indications on TSD and ASE pages.
    • Altitude Status window on FCR page.  
  • Fixed: Preset tuning identifiers remain on COM page when radio is manually tuned.
  • Fixed: Preset Freq Check Error. 
  • Fixed: "II DL" text on DTU sub-page should be "TI DL".
  • Fixed: MFD brightness day time is set to excessive values.
  • Fixed: VID brightness level not matched between cockpit MPDs and Alt-F1 view.
  • Fixed: RLWR symbol/audio updates for new radar units
    • SAM SA-5 S-200 P-14 "Tall King": [TR] "Radar"
    • CH IRIS-T SLM STR: [SP] "SAM"
    • CH Pantsir S1 SPAAGM: [22] "SA-22" 
    • CH Project 22160 Patrol Ship with Tor M2KM: [15] "SA-15"
  • Fixed: FCR symbology over TSD range issue. https://forum.dcs.world/topic/377956-fcr-pie-slice-stops-being-drawn-on-the-tsd-afterduring-specific-situations/
  • Fixed: FCR ZOOM button displayed when no NTS target present.
  • Fixed: Multicrew: FCR elevation slews downward in ATM mode when MAN TRK axis assigned to analog control. https://forum.dcs.world/topic/384429-fcr-atm-as-cpg-in-multicrew-decreases-elevation-continuously-without-input/ 

DCS: Mi-24P Hind by Eagle Dynamics

  • Added new special option to remove Petrovich context interface wheel
  • After the first TGT is detected and a TGT list is created, no other TGTs are added to that list (contrary to single search). - Fixed
  • Petrovich AI target list refresh interfering with user choosing the target - Fixed (https://forum.dcs.world/topic/388039-mi-24-petrovich-target-list-constant-refreshing-issue/)
  • Petrovich AI pilot altitude reference initialization issues in some conditions - Fixed

DCS: F-5E Tiger II  by Eagle Dynamics

DCS: CH-47F by Eagle Dynamics

  • Fixed. Crash on the MSN page
  • Fixed. Heading change is not reflected on HSD anymore
  • Fixed. Crash when player joins multicrew station
  • Added. DAFCS Position Hold and TRC modes (WIP)
    • TRC (Translational Rate Command) and POS Hold are advanced hover/low-speed stabilization modes in the CH-47F Chinook's Digital Automatic Flight Control Augmentation System (DAFCS). They are available below 9kts ground speed. 
      • POS HOLD - Maintains the helicopter's horizontal position over a fixed ground reference point (essentially a stable hover hold). Enables near hands-off hovering when combined with altitude hold. Pilots can make small positional adjustments using the AFCS trim switch.
      • TRC - Commands and holds a specific ground velocity (translational rate/speed) in any horizontal direction, rather than a fixed position.This allows easier low-speed maneuvering and station-keeping. It bridges between full manual control and position hold. This is very useful for controlled approaches to hover, precise low-speed translations (e.g., sideward/rearward flight), or transitioning into/out of a hover.
  • Added. Initial implementation of the Flight Director (WIP)
  • Added. H4 (HF) radio logic and CDU HF (H4) pages
  • Added. SFD controls
  • Added. Avionics Summary Screen
  • Added. Keybinds to open/close cargo bay floor hatch.
    • LWin-LShift-T - to open the upper hatch
    • LWin-LShift-H - to open the lower hatch
    • To use the hatch to observe cargo, enter the engineer positon (3) and cycle between positions in the main cabin using RCTRL+] there are 4 positions available:
      • Engineer between pilot/Copilot
      • Standing over floor hatch
      • kneeling over floor hatch
      • Engineer position at rear ramp - access to ramp control and cabin lighting controls

DCS: FW-190A-8 by Eagle Dynamics

  • Fixed. Weak pitot heater

DCS: FW-190D-9 by Eagle Dynamics

  • Fixed. Weak pitot heater

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. Direction indicator texture

DCS: MiG-21bis Fishbed by Magnitude 3

  • Added Afghanistan, Iraq, Marianas, Falklands NAV data
  • Corrected the order of Kneeboard pages
  • Revised, cleaned, arranged inputs (keybinds)
  • Added & fixed a number of inputs
    • Red lights
    • White flood light
    • SOD Type 81
    • SRZO
    • Fuel quantity set
    • Nose-cone manual position set
    • SPS 141-100
    • UPK-23-250-2
  • Added joystick inputs for mirror and briefing menu
  • Fixed training missions: ARC, taxi, landing
  • Fixed campaign missions C_3U, C_9N
  • Fixed multiple sound hosts (moved headphones to cockpit 2D)
    • ARK
    • RSBN
    • Marker
    • Radio altimeter
    • Engine surge
    • Landing gears locks
    • SPO
    • IR missiles head
  • Added OFAB-100-120-TU x 4 to weapons list
  • Corrected fuel consumption for AI

Note: some fixes might not be noted on this update - they need updated binaries. In such cases they will be available after the next DCS update.

DCS: Christen Eagle II by Magnitude 3

  • Revised, cleaned, arranged inputs (keybinds)
  • Improved "Cold start" and "Taxi and takeoff" training missions

DCS: F4U-1D Corsair by Magnitude 3

  • Revised, cleaned, arranged inputs (keybinds)
  • Added Mk.3 rocket arming box inputs (keyboard, joystick)
  • Corrected fuel consumption for AI

DCS: F-4E Phantom II by Heatblur Simulations.

General

  • Fixed autostart procedure (failed to connect generators, “alignment does not finish”)
  • Added Character Customization feature (UI will be added later)
  • Added CMS Chaff Double/Single Dispense selection to Crew Chief
  • Emergency Jettison is now guarded by LG-Interlock (GND SFTY OVR button to override)
  • Fixed jettisoned canopy being persisted
  • Updated in-game manuals (EN v.3.11, CN)
  • Updated CN bind translations

Systems

  • Added Release Interval Calculator to the Bombing Tool (RCTRL+B)
  • Fixed multicrew bugs with TGT2 and Nav Comp due to G-spikes (e.g. on desyncs)
  • Fixed Radar heating up and overheating if not cooled enough despite it being turned off
  • Fixed some edge case bugs with the HUD in CAGE-override mode
  • Fixed an edge case bug in the generators fallback behavior when experiencing undervoltage
  • Made Instrument Ground Power Switch solenoid-held, conditions are:
    • External power connected
    • Left generator offline
    • Both generator switches on EXT or switch already up (INS BUS RELAY lock-in)
  • Added F-14A-95-GR to RWR database
  • Combat-Tree is now by default set to ALL in the Mission Editor
  • Preparing for full IFF simulation
  • M4 Reply Light (cannot trigger yet)
  • M4 Unreplied Tone (cannot trigger yet)
  • M4 Light Test now tied to M4 Function Switch
  • IDENT now correctly taking ~15s
  • Emergency Mode (M3 7700) is now also set on Ejection
  • IFF Warning Light fixed logic
  • M4 codes are automatically zeroed on power-loss (IFF Warning Light)
  • M4 codes are automatically inserted by Ground Crew on Repair and Rearm
  • Added Crew Chief option to insert M4 Codes on demand
  • (M4 code HOLD function was not a thing in DSCG yet (but DMAS))
  • Interrogator changes:
    • Interrogate on M1/2/3, not just M4A/B (the results are the same still though, i.e. single bar = neutral, double bar = friendly coalition)
    • Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (cannot trigger yet)

Weapons

  • Added GPU-5 Gunpod (houses the smaller brother of the A-10 gun) (thanks DSplayer)
  • SUU-23 gunpod now has 20-30s spinup time (after STATION SELECT button)
  • Added loadout restriction to avoid mixing LAU-3/10 with Sidewinder
  • Added weapon config: SWA TER 3x BDU-33 + AIM-9s (thanks DSplayer)

Jester

  • Respond with "Wide/Nose/..." instead of just "Roger" when selecting Aspects for no-lock shots directly
  • Whenever saying "Unable/Cant Do", show the actual reason why in Jester Console (RCTRL+L)
  • Not responding to the "Which Alignment?" question will have Jester default to Stored HDG if available (thanks Dawger)
  • Fixed crash with waypoints containing ' in the name, e.g. Tha'lah airport
  • Adjusted startup logic for Instrument Ground Power Switch being solenoid-held now

Art

  • Added liveries with Refueling Probes (existing liveries are not changed to not break existing missions)
    • the probe itself is still visual only (see previous changelog for instructions how to enable it)
    • the probes will be made functional by default in a later update
  • Corrected the paint color for the refueling probe
  • Added livery HAF Generic with AUP Visuals
  • Fixed bug in Mission Editor where the Refueling Probe or AUP visuals “stick” to the livery after switching it

DCS: F-14 Tomcat by Heatblur Simulations

General

  • Added "F-14A (Export)" variant
    • Dedicated liveries
    • AN/ALR-45/50
    • Glove Vanes
    • No TCS
    • No datalink
    • AIM-9J and AIM-9P
    • Adjusted payload options for historic accuracy
  • Added "jammed" failures to main and aux flaps which bypass blowback effect
  • Added AIM-7E Sparrow missile
  • Added basic TARPS (KS-87D camera) - use “TARPS - Toggle” bind, the photos will be saved in “...\Saved Games\DCS_F14\TARPS” with associated flight data
  • Added Mission Editor Options to select TCS or no TCS with ability to select between historic (based on livery/ BuNo) or override (except F-14A Export)

RWR (AN/ALR-45/50)

  • Added detection of SA-5 and HAWK with associated RIO lamps
  • Adjusted threats categorization: AWACS radars are no longer considered AI (airborne interception)

Art

  • Added glove vanes (enabled on Export A and Early A Liveries)
    • Glove vanes follow a realistic deployment logic, but do not affect the FM
  • Added early gunvents
  • Added ALQ-126 Blisters
  • Added TCS Bullet Cover 
  • Added TCS Round Cover
  • Added missing Antenna on TCS
  • Added TCS removal in external model
  • Added VF-84, VF-114, VF-213 to early A Liveries
  • Note: The added visual features are dependent on Liveries making use of them as many of these visual features were limited in historical scope or airframe history. Some liveries need updates from their creators first to make full use of the new features like the Early Gun Vents or ALQ-126 Blisters.
  • Note: Liveries moved from the Late A to the Early A are also ‘linked’ for the Late A to not break existing missions. Moving liveries from Late A to Early A is work in progress.
  • New Draw Args that can be used:
    • 701 -> Spine GPS Dome Visibility
    • 900 -> Add ALQ-126 Blisters
    • 901 -> Remove NACA Ducts on Gun Vents
    • 902 -> Enable Glove Vanes
    • 1200 -> Remove Entire TCS Chinpod
    • 1201 -> Add ALQ-100 only
    • 1202 -> Set TCS Cover (2 Versions)
    • 1203 -> TCS Antenna
    • 1616 -> Refueling Probe Door Cover

DCS: AJS37 Viggen by Heatblur Simulations

Autopilot

  • Added option in “Special settings” to change the stick position used by the autopilot for FFB sticks
  • Pressing ATT or HÖJD will now also turn on SPAK, if disabled but otherwise functional

Systems

  • Fixed warning flag on speed indicator and altimeter when GPU is connected, but generator is working
  • FLI37 command needles are now hidden correctly
  • Fixed the radar’s pulse length switch logic being inverted

Weapons

  • Fixed “Viggen groundcrew” not loading RB04 and RB15
  • FIxed arming time on the bombs not working
  • Fixed Sidewinder being fired instead of RB05 - if SW on pylon S7V and RB05 on S7H, and having the RB05 selected
  • Update to RB05
    • Different phases of flight:
      • Separation: Just after launch
      • Up command: Performance maneuver to climb into pilot's LOS (0.25s - 1.1s)
      • Steer: Missile is now steerable (1.1s - 4.5s)
      • Armed: Same as above, but now has proxy fuse armed (4.5s -> battery life)
      • Battery dead: No longer steerable, and proxy fuse is not functional
    • Battery time starts to tick down from "un-safeing" the trigger. (Will be improved further) 
    • Launch possible after at least 1.1 seconds after unsafe
  • Tuned Rb05's performance to be close it its real life counter part
  • Disable FR24 if NORM is selected
  • Updated the manual

DCS: A-6E Intruder by Heatblur Simulations

  • Added new liveries:
    • A-6E TRAM - VA65 Tigers - AG504 - 1985
    • A-6E TRAM - VA85 Black Falcons - AB505 - 1991
    • A-6E TRAM - VMA533 Hawks - ED403 - 1991
  • Updated models
    • Increased visibility of navigation and pylon lights at distance
    • Navigation and pylon lights will be switched on when refuelling hose is extended

DCS: JF-17 by Deka Ironwork Simulations

  • Added: FCR AA antenna scan with fixed ceil/floor in RWS and VS only
    • Use OSB to cycle among TOP (ceil) / BTM (floor) / NORM
    • Use T6 to adjust ceil/floor elevation
  • Fixed: FCR AA HPT/SPT mach number digits on MFCD
  • Added: SMS AA program NORM/ECCM attack mode for FCR non-binding mode
    • NORM: cannot launch AAM for a non-burnthrough target, HUD blinking warning “JAM”
    • ECCM: launch AAM in HOJ mode for a non-burnthrough target 
  • Added: HUD shows SPT symbol (delta) in DTT mode
  • Added: press key ‘H’ to toggle helmet visor down/up (thank Aerges’s example)
  • Updated: WCS and SMS software upgrade for CM802AKG
    • Updated SMS page matrix
    • Subfunctions for DIR and COO modes
      • DIR mode can cycle target types (will be functional later)
      • COO mode can cycle among straight flight path and route paths
      • Channel 30-32 for route 1, and channel 33-35 for route 2
      • Alternative: route 3 will use all filled channels from 30 to 35
  • Added: Stand-off weapon launch envelope on HUD
    • Support LS6/GB6 series and CM802AKG (later for C802AK and LD-10)
    • Includes:
      • Speed limitation (left tick)
      • Bank limitation (bottom tick)
      • Pitch limitation (right inner tick)
      • Altitude limitation (right outer tick)
      • Launch zone sector angle limitation (top tick)
      • DLZ max (top line of box)
      • DLZ min (bottom line of box)
      • Target (or first turn point) azimuth limitation (left/right lines of box)
      • Target (starburst)
    • If a tick is beyond limitation, the corresponding side will show dashed line
  • Updated: Stand-off weapon envelope on HSD
    • Color changed to yellow
    • CM802AKG: DIR and COO modes
      • Missile flight path (straight line or route) and seeker on point
      • Signal capture zone for video and control of selected launched missile
    • JSOW: TOO and PP modes
      • Adjust launch zone sector size
  • Fixed: devices overheated if use ground power (connecting to ground power will also provide air conditioning)

DCS Mirage F1 by Aerges

  • Fixed left and right navigation lights not flashing simultaneously in flashing mode.

DCS La-7 by OctopusG

  • сannon internal sound is updated
  • shutting off the fuel supply will not stop the engine instantly - tubes are taken into account.
  • hydraulic failure is taken into account in the repair request
  • a full-fledged modeling of the electrical system has been implemented: battery discharge/charge, winter conditions, consumption calculation
  • a 3D model of the pilot in the cockpit and kneeboard have been added
  • the 3D model of the cockpit has been updated: the sight pad no longer hangs in the air, the sight flashlight and its wire have been added, and the armored glass frame has been added
  • autostart in winter conditions has been fixed
  • aileron trimmer added to special options
  • the dependence of the propeller airflow on the thrust has been adjusted

DCS: Syria Map by Ugra Media

  • New:
    • Added spring and winter seasons.
    • Added Nevatim Airbase, Hatzerim Airbase, Teyman Airfield, Kedem Airfield, Cukurova International Airport, Adiyaman Airport, Diyarbakir Airport, Kahramanmaras Airport, Konya Airbase, Gulechoba Airfield, Zarqa Airfield, H4 Emergency strip, abandoned airfields T2 and T3, as well as the Sanliurfa heliport.
    • Added new hangars at Ramat David and Prince Hassan airfields.
    • Added military bases in Konya, Sanliurfa, Diyarbakir.
    • Added the new territory of the Gaza Strip, Israel and Turkey.
    • Added the cities of Tel Aviv, Jerusalem, Konya, Diyarbakir, Kahramanmaras, Adiyaman, as well as unique sites.
    • Added unique sites: Akkuyu NPP, Ermenek Dam, Berdan Dam, Aksifat Dam, Hazreti Miqdat Mosque in Mersin, Kızkalesi Fortress, quarry and cement plant in Konya.
    • Added scenes for the placement of air defense and air defense systems.
    • Added amusement park scenes.
    • Improved coastline.
    • Added new map icons for objects: air defense, radars, military installations, unique modern and historical objects, dams, temples and mosques, amusement parks.
  • Changed:
    • Ercan Airport has been redesigned to meet modern realities, and a new terminal has been added.
    • In Latakia, RSBN 07 channel, PRMG 09 channel on 35R, DME lighthouse on 17R, second runway 17R-35R, ILS moved to 17R were added. The size of parking lots 07-23 has been increased to accommodate Su-27 and Su-34 aircraft.
    • Taxiways have been optimized at Palmachim Airfield.
    • Parking lots at Hatzor Airbase have been increased to 41*41m
    • Taxiways have been optimized at Ben Gurion Airport, some parking lots have been increased to 24*26m, some parking lots have been increased to 61*61m, some parking lots have been increased to 41*41m, parking lot 103 has been removed, axial lights have been added.
    • Tacan has been moved to another location at Akrotiri Airbase.
    • The building preventing take-off has been removed at Lakatamiya airfield.
    • The same name of parking lots has been corrected at Eyn Shemer airfield.
    • Fixed the failure of the helipad.
    • Reduced the number of details on buildings for optimization.
    • Fixed excessive fire in buildings and trees.
    • Multiple terrain and scene corrections on the map.
    • The size of the map on the disk has increased to 103 Gb.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Mission 9. Escort distance and intruder maneuvers have been adjusted.

DCS: F/A-18C Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • All missions - Disabled default 1MC announcements
  • Mission 7 - Adjusted position of SA-19

DCS: F-4E MIG Killers Campaign by Reflected Simulations

  • All missions: Persistence disabled due to bugs, progressive wear added instead

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • All missions: Persistence disabled due to bugs, progressive wear added instead

DCS: F-16C Sentry Pacific 2025 by SOB Simulations

  • AATC Viper liveries - reduced in size by sharing common files
  • Mission 6 - VAICOM trigger tweaked

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • M1 - Fixed issues with missing/deleted trigger zones. Fixed issue with Knife not landing. Added AHC diagrams to Kneeboard.
  • M2 – Fixed missing trigger zone for taxi way ALPHA. Fixed HARTS image possibly not clearing once AHC complete. Added updated Kneeboard.
  • M7 - Fixed missing triggers, meaning Wolf did not push for fight 2. Fixed incorrect “2, call ready for departure” voice file. Fixed bandit spawning incorrectly. Tweaked Flight Lead to hopefully stay in better formation after BUGOUT call.
  • M9 - Added fail safe for flight shooting all missiles. Overcome issues with AI flight lead not wanting to perform a straight in landing at night. Added parked van to help see ground crew.
  • M15 - Added altitude restriction to attack 2, to overcome possible IP flight path issues.

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • M03: added SPACE BAR option to manually push mission forward if for some reason it stalls after engaging the convoy; updated the datalink settings for the flight. 
  • M06: fixed winter texture on one of the trucks at the airport; fixed asymmetric loadout for the Jordanian F-16s. 
  • M11: added unlimited fuel for the flight lead, so that he does not go to the tanker instead of RTB; fixed the briefing to mention correct loadout. 

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M07: added additional safeguards to fix Psycho behavior and prevent her from crashing into the sea during the dive bombing part.  
  • M10: Fixed the issue with Cajun hitting the ground when running in for the bomb run. 

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • M07: fixed wrong text with instructions about creating TAD profiles. 

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • M01: fixed problems with Cajun staying on the basket forever during the AAR part 
  • M04: fixed problems with aircraft getting stuck on the carrier

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • Mission 8 - Chaos arriving before TOT - fixed
  • Missions 3 and 10 - Fixes for Syria map update.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Missions 6, 8 and 12 - Fixes for Syria map update.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • All missions - Changes from Syria map update, updated label settings.

DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • All missions - Changes from Syria map update, updated label settings.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • F-14A skin updates

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • F-14A skin updates
5 may
2026

DCS Core

Weapons

  • Tweaked Rb-24 and AIM-9E/J/P seeker lock aspect.
  • Tweaked R-3 and R-13 seeker lock aspect.

DCS: AH-64D by Eagle Dynamics

  • Crashes connected to AI CPG George activities - fixed.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Mission 9. Escort distance and intruder maneuvers have been adjusted.
29 apr
2026

New campaigns:

  • DCS: Spitfire Fight or Die Campaign by Reflected Simulations
  • DCS: A-10C II Outpost Part II Campaign by Stone Sky
  • DCS: F-16C Fangs Out Campaign by Fight's On Simulation

DCS Core

AI Aircraft

  • B-17G. Strange pitch actions during takeoff run. Pitch is changed several times so the couple of tail wheel bounces appear. Fixed.
  • AI makes several "rocking wings" motion during climb. Fixed.
  • AI wingmen cannot descend low after following the lead climb. Fixed.
  • Strange behavior of the AI during target pursuit. While flying behind a target, the aircraft periodically performs maneuvers, loses speed and again tries to pursue the target. Fixed.
  • Mosquito. "Restrict afterburner" advanced waypoint action does not restrict WEP. Fixed.
  • MiG-15bis. Nose wheel incorrect animation (goes under ground). Aircraft pitch instant change right before takeoff run. Fixed.
  • MiG-25PD, MiG-25RBT, and MiG-31 aircraft have a max altitude in ME that is too low. Fixed. NOTE extreme ceiling above 20 000 m could be reached with very specific conditions - minimum weight, no weapon, max speed.

AI Ground

  • If the SAM system gets in the water, it can't lock onto targets. Fixed.
  • Fixed T-80B track rotation speed.
  • T-62M: Model AP shell, armor penetration by an AP shell, armor and chassis - fixed.
  • Fixed a crash when performing a threat check on an already deleted unit.

Currenthill Asset Pack

  • Fixed EC-665 Tiger UHT Attack Helicopter missing blurred rotor backface
  • Removed EC-665 Tiger UHT Attack Helicopter placeholder future weapons
  • Fixed EC-665 Tiger UHT Attack Helicopter missing destroyed model FLIR texture
  • Fixed EC-665 Tiger UHT Attack Helicopter ambient occlusion texture
  • Fixed Tu-95MS windshield wiper argument issue
  • Fixed Tu-95MS copilot head elevation issue
  • Changed Project 22160 with Tor M2KM damage model with more visible damage
  • Changed Project 22160 damage model with more visible damage

AI Navy

  • FFG-7 Perry: missile launch delays fixed.

Resource Manager

  • Igla missiles don't show up in warehouse view in-game and can not be used for rearming. Fixed.

Weapons

  • SD-10 missiles modeling updated with INS, Guidance with Kalman filter and Datalink blocks and is now on par with AIM-120 on detail modeling scale 
  • Reduced RCS of ballistic missiles Iskander and ATACMS from 2.0 to 0.2 sq.m.
  • AN/M-64 bomb, added fuse options for F-86F
  • Kuznetsov aircraft carrier weapons:
    • Kinzhal SAM missiles go directly into the water - fixed.
    • Enabled "shoot in" bias and LOS shift for Tor SAM, solved Tor SAM accuracy problem against cruise missiles.
    • Lead mode adjusted for SHORAD CLOS systems, mode switch logic in case of ecm, alternative loft in ecm environment

Data Transfer Cartridge:

  • Fixed: Crashes on close when players were moved to spectators.
  • Fixed: CTD when selecting "auto" (HSI/Waypoint) with TOT.
  • Fixed: DTC deleting Bullseye co-ordinates.
  • Fixed: DTC load map warning popup unexpected.
  • Fixed: F/A-18C - Unable to edit or add TGT point correctly if DTC is loaded.
  • Fixed: F/A-18C - Changing altitude on RTE SEQ tab is changing waypoint elevation.
  • Fixed: doesn't close on Track Replay.

User Interface:

  • New button added to map (F10) interface which allows to toggle visibility of navigation beacons

Scripting:

  • Player scores triggers in Single Player are not being registered. Fixed.

Quick Action Generator:

  • F-14A-135-GR (Early) missing. Fixed.

Historical mode:

  • Added UH-1 (HKP-3) for Sweden. 
  • The service life of the L-39 in Algeria has been corrected.

DCS: MiG-29A Fulcrum by Eagle Dynamics

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Weapons Status indications on SMS, FCR, TGP, and WPN MFD formats.
  • Fixed: "COOL" status not displayed on SMS format when AIM-9X is selected weapon.
  • Fixed: AG Strafe HOTAS command deleting MFD shortcut pages.
  • Fixed: Bomb profiles reset after weapon drop.
  • Fixed: WCMD VIS switches to PRE after dropping bomb. 
  • Fixed: CCIP Post-designate impact point offset from target.
  • Fixed: DCPL mode on HSD still adjusts range of the FCR cursor.
  • Fixed: HSD Cursor snapping to ownship if A-A Ghost Cursor displayed on HSD.
  • Fixed: Talking to ground crew via Intercom shouldn't highlight DED radios.
  • Fixed: EPU logic issues.
  • Fixed: EPU Consuming Hydrazine Above 82% RPM.
  • Fixed: Destruction of TGP is not registered in some cases.
  • Fixed: AA TACAN stuck when source changes. 
  • Fixed: Does not receive target tracks from donors. 
  • Fixed: HARM Launch Mode not saved per station.
  • Fixed: TDOA availability (OSB 18) and TDOA sub-team "T" should only affect TDOA Slave.
  • Fixed: TMS Aft-Long command missing for TDOA Slave to stop TDOA support.
  • Updated DCS F-16C Early Access Guide EN.
    • Added Data Transfer Equipment (DTE) MFD format section.
    • Updated Hands-On Controls section with new HOTAS commands.
    • Updated CRUS TOS, STPT, and DEST DED page descriptions for Time-Over-Steerpoint (TOS) logic improvements and inputting invalid TOS values.
    • Updated Navigation chapter with descriptions of new steerpoint types.
    • Updated Tactical Employment chapter with new HSD MFD format descriptions.
    • Updated Fire Control Radar chapter.
    • Updated Tactical Net Datalink chapter.
    • Updated ASQ-213 HARM Targeting System chapter.
    • Updated Appendix A with Datalink procedures.
    • Updated Appendix B & C with new air defense threats.
    • Updated Appendix D with new HOTAS commands.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: OAP manual UFC range in feet/nm is wrongly switched with meters.
  • Fixed: The value doesn't change when switching between ft and m for TCN.
  • Fixed: Still issues with CCIP/AUTO ripple aim point.
  • Fixed: AN/ARC-210 doesn't work below 118 AM.
  • Fixed: TPOD INR mode showing Designation diamond.
  • Fixed: Creating waypoints with names repeat when changing waypoint on HSI.
  • Fixed: F-4E shows as "U" on Hornet RWR.
  • Fixed: ATFLIR jittering when stopping cursor movement.
  • Fixed: ATFLIR Automatic Level and Gain continues to work when off.
  • Fixed: IR pointer is jumping when slaved to designation and viewed with NVG.

DCS: AH-64D by Eagle Dynamics

  • Added George AI CPG verbal feedback when no targets are detected.
  • Added NEXT command to George AI CPG to skip target during multi-target engagement.
    • If the current target is no longer visible, NEXT will replace ADJ+ (Adjust Aimpoint) command in the AI interface if at least one additional target remains on the “shoot list”.
    • Multifunctional Input (Long press) will command George to skip the target that is no longer visible and move to the next target on the “shoot list”.
  • Improved AI CPG need to have train detection support.
  • Fixed: AI gunner refused to fire in LOAL if last lased distance was out of range.
    • If the FIRE command is pressed via Multifunctional Input (Short press), the AI gunner will briefly fire the laser rangefinder to re-evaluate the range. If the target is out of range (> 8000m), the AI gunner will announce the target is still out of range. If the target is in range (< 8000m), the AI gunner will proceed with the engagement.
    • If the AI gunner’s assigned weapon is RF missiles, AI gunner will not perform target handover to RF missile until target is in range (< 8000m).
  • Fixed: AI gunner with ROE Free Fire can waste missiles when firing without constraints in LOAL-LO or LOAL-HI if no target point has been selected.
  • Fixed: George does not follow the order of targets chosen by the player (multi-target engagement).
  • Fixed: Added target IDs to AI CPG subtitles.
  • Fixed: AI CPG need to have train detection support.
  • Fixed: GUI bug when loading center fuel tank - gun % stay the same.
  • Fixed: APU sound is broken in external view to observer in MP.

DCS: Mi-24P Hind by Eagle Dynamics

  • Petrovich AI features update:
    • Additional circle indicator added in bottom right corner for reference of Petrovich AI controls and status
    • AI Wheel center command added for new features control
    • New search pattern added for boresight forward sector continuous search (SRCH FWD)
    • Multi-target feature added, allowing to choose several targets prior attack run, to attack them in order
    • New RoE mode “TGT GUNNER” which delegates target choice to the Petrovich AI
    • New Custom Point Attack ATGM attack method to designate any point in the world for a missile attack
    • New “Fix Gyro” command which allows Petrovich AI perform 9K113 system restart on demand to “repair” botched gyros.
    • Ability to toggle between barometric or radar altitude for Petrovich AI FLT mode
    • Colorblind options for Petrovich AI in special settings
  • Added target ID to Petrovich AI subtitles.
  • Updated guide with new Petrovich AI features description.
  • Petrovich AI does not see trains placed by the user in the mission editor - fixed.
  • Dismounted mirrors still affect FPS - fixed.

DCS: Supercarrier by Eagle Dynamics

  • Added 5MC Messages.
  • Improved positioning of the IFLOLS lens for more precise landings, and increased visibility of the IFLOLS lights when aircraft are in the landing zone.

DCS: NS430 by Eagle Dynamics

  • Fixed. Automatic brightness/contrast 
  • Fixed. Crash on the Persian Gulf map when changing range

DCS: JF-17 by Deka Ironwork Simulations

  • Added: FCR AA binding mode (for RWS and TWS only)
    • Use TDC to designate a coord for SD-10
    • Use T6 to set elevation bias (+/-20kFt)
  • Added: SMS AA program NORM/ECCM attack mode (coordinated with FCR binding mode)
    • NORM: coord directly designated by TDC
    • ECCM: (aka backup attack mode) predict impact point for a virtual target “born” at designated coord by TDC with preset aspect (hot/cold) and mach (0.6-2.4)
    • NORM/ECCM modes for FCR non-binding mode will come later
  • Added: provide lua API to support SRS voicechat capability within same group on datalink channel
  • Fixed: aircraft symbol on AG MAP freeze mode missed to show heading
  • Fixed: DTC loading airfield includes helipad (now use runway length as filter to exclude helipad)
  • Fixed: crash when quit the mission
  • Fixed: remove hardcoded FFB curve coefficient

DCS: MB-339A by IndiaFoxtEcho

  • Added: Long PTT press for VOIP, short PTT press for COMM menu
  • Fixed: VOIP shows four radios instead of two
  • Fixed: Background CDU brightness

DCS: La-7 by OctopusG

  • Added:  cockpit clock winding
  • Fixed: linear ForceFeedBack joystick pitch behavior

DCS Mirage F1 by Aerges

  • BAP100 and BAT120 bombs are available again.
  • VOIP radios settings moved to CoreMods. This makes our radio profiles available for all DCS users.

DCS: C-101 Aviojet by AvioDev

  • VOIP radios settings moved to CoreMods. This makes our radio profiles available for all DCS users.

DCS: C-130J by Airplane Simulation Company

  • Fixed: Propellers produce thrust when feathered on the ground
  • Fixed: Missing sound when propellers enter reverse range
  • Fixed: Green B is missing during engine start
  • Fixed: "BANK ANGLE" alert plays without EGI alignment
  • Fixed: Unable to tune tacan channels below 10X/Y
  • Fixed: Pressurization system isn't behaving correctly in AUTO mode
  • Fixed: HDD bearing pointers indicate true bearing instead of magnetic

Campaigns

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

All missions: Following changes are made for ground war calculation

  • AI CAP flights over the front line have a significant direct effect on ground war progression if the enemy has active helicopter bases.
  • If the enemy has no active helicopter bases, AI CAP flights over the front line have no direct effect on the ground war. However, CAP flights can still be used to prevent enemy bombers from reaching the front line.
  • Enemy bombers reaching the front line will have a significant direct effect on ground war progression.
  • It is possible to complete the campaign even if some enemy strategic targets remain operational.

The campaign documentation has been updated to reflect the above changes.

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • Livery: A-10CII - 47th FS - DP updated
  • All Missions. Updated with optional VAICOM support and minor DTC tweaks.
  • Mission 0 - Updated for AI landing logic
  • Mission 5 - Stache adjusted to unlimited fuel to avoid possible bug where he RTBs early

DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • All missions - Updated Link 4 frequency for the carrier.
  • Mission 1 - Adjustments to artillery splash damage triggers.
  • Mission 2 - Removed buildings near final target to compensate for terrain damage changes.
  • Mission 3 - Adjustments made to AI attacks, laser spot on Soprano target not deactivating - fixed.
  • Mission 5 - Added increased splash damage to tanks.
  • Mission 6 - Fixed typo in briefing, extended fail-safe timer in A2A engagement.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 16 - Altered final tasking to remove requirements to manually search radio frequency.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 9. Mig-29 spawning early - fixed
  • Mission 7. Added additional safeguard to stop mission fail trigger accidentally activating during Flanker section.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 13: Cruise missiles no longer taking out SA11’s, fixed.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 5: Low fly over required clarification in brief.

DCS: F/A-18C Rising Squall Update by INVERTED

  • Update the introduction information for Russian localization.
  • Roll back the version to the previous update to hot fix the situation where text and audio cannot be executed properly.

DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations

  • Mission 5 typo fix

DCS F-14A Fear the Bones Campaign by Reflected Simulations

  • Stock 5MC disabled to avoid overlap

DCS F-14B Speed and Angels Campaign by Reflected Simulations

  • Stock 5MC disabled to avoid overlap

DCS F-4E Red Flag 81-2 by Reflected Simulations

  • Mission 7: Timing refinements

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

  • All missions: Following changes are made for ground war calculation. AI CAP flights over the front line have a significant direct effect on ground war progression if the enemy has active helicopter bases. If the enemy has no active helicopter bases, AI CAP flights over the front line have no direct effect on the ground war. However, CAP flights can still be used to prevent enemy bombers from reaching the front line. Enemy bombers reaching the front line will have a significant direct effect on ground war progression. It is possible to complete the campaign even if some enemy strategic targets remain operational. 
  • The campaign documentation has been updated to reflect the above changes.
  • All missions: Fixed bug causing no debriefing activation if player aircraft is lost while playing as Stinger 1-1 client
  • All missions: Minor fixes to enemy air defense calculation

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All missions. Radio silence has been removed for Wingmans.

DCS: A-10C II Outpost Campaign by Stone Sky

  • Minor changes to mission 8a.

DCS: MAD Campaign by Stone Sky

  • All missions. Minor changes.

DCS: MAD AH-64D Campaign by Stone Sky

  • All missions. Minor changes.

DCS: MAD JF17 Campaign by Stone Sky

  • All missions. Minor changes.

DCS: MAD Black Shark Campaign by Stone Sky

  • All missions. Minor changes.

DCS: AH-64D Outpost Campaign by Stone Sky

  • Mission 1. Fixed taxi requesting error.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 5: Low fly over required clarification in brief.
  • Mission 7: CAP position adjusted to help join.
  • Mission 8: Migs adjusted
  • Mission 9: Migs adjusted
  • Mission 12: Date for next campaign corrected.

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions

  • Mission 5: update to briefing images 
  • Mission 9: update to conversation subtitles 
  • Mission 12: update target area to new weapons effects 
  • Mission 15: fixed debriefing and update to target area to new weapons effects 
  • Mission 16: update target area to new weapons effects

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • M08: fixed issue with Red not landing at Haifa; fixed small voiceover overlap on the way to Haifa

DCS: F/A-18C Arctic Thunder by Baltic Dragon

  • M07: fixed issue with flight lead taxiing all the way back to north apron after landing. 
  • M08: updated mission scoring message to avoid confusion about loosing points after enabling invulnerable mode at mission start.
19 mar
2026

DCS Core

AI AIrcraft

  • B-1B. Aircraft crashes shortly after takeoff - fixed
  • P-51D, P-47D. After some time after takeoff, planes fall because of engine problem - fixed
  • La-7 flight dynamics adjusted addressing initial reports after early access release (climb rate, dive speed, max speed etc.)

Quick Action Generator

  • Added La-7

Weapons

  • AIM-120 missiles net desync fix

DCS: AH-64D by Eagle Dynamics

  • Fixed crash in Keyboard Unit operation: force insert minus symbol on push "+/-" button.

DCS: La-7 Early Access by OctopusG

  • External model LoDs were added
  • Trim speed was decreased
  • Motor sound gain depends on power
  • Smooth adjustment of baro pressure
  • Cylinder and oil thermometers independent of electric power
  • Supercharger second speed is initialized not only visual, but also physically during air start at high altitude
  • Sound position corrections
  • Oxygen valve inverted: CW to close, CCW to open
  • Ground air supply provides air pressure independent of the air valve (depends only on the on-board refueling of the cylinder)
  • "Gun hummer" tip was corrected to "gun hammer"
  • Cold propeller pitch fixed
  • Cockpit clock control was added
  • Wheel chocks commands was renamed

Campaigns

DCS: F-16C Sentry Pacific 2025 by SOB Simulations

  • Missions 2, 4-8, & 10-12 updated Andersen AFB statics to support Mariana Map Update.

DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • Mission 1 - Compensated kill triggers to allow for further changes to bomb damage.
  • Mission 3 - AI attacks modified to allow for changed bomb damage.
  • Mission 4 - AI updates causing collateral damage and triggering mission fail - fixed.
  • Mission 5 - Final task adjusted to allow for changes to bomb damage.
  • Mission 10 - Several minor fixes to allow for changes to bomb damage.
11 mar
2026

Introducing DCS: La-7 by OctopusG

New campaigns:

  • DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims

DCS Core

3D models

  • The Ural 4320 ATZ-10  Refueler model has been updated.
  • Multiple liveries corrections for ground units.

AI Aircraft

  • BAE Hawk and C-101 PAI do not consider their gun pod as an air-to-air weapon - fixed

Visual effects

  • Improved bullet impact effects on various surfaces.

Ground and navy units

  • Fortification properties (mass, width and length) have been fixed.
  • Fixed a crash when using the "UNIT AI SET LIFE to 0" trigger while the ship was attacking a target.

GUI

  • Multiple encyclopedia corrections and improvements.

Weapons

  • Multiplayer AIM-120. Missile desync when no target acquired - fixed (https://forum.dcs.world/topic/382985-aim-120c-guiding-with-no-support-until-pitbull/)
  • Reduced damage to ground structures by bombs
  • The first explode bomb or rocket could destroy the next weapon, and so on down the chain - fixed
  • Objects on the ground gets destroyed and burning even if distance from exploded bomb or rocket is too far - fixed

Mission Editor

  • Trigger Action deleted when numerical order changed in some cases - fixed
  • ABSOLUTE TIME trigger rule interface input malfunction - fixed
  • Terrain list width increased
  • Disabled inactive “set attack altitude” command for those units who can’t execute it
  • Added Subtitles to Radio Transmission Trigger Action

Voice chat

  • Client cannot emit on radio after respawn - fixed

Data Transfer Cartridge:

  • Added F-16 NAV PTS tab for programming navigation steerpoints 1-25.
    • Add/edit steerpoint location and elevation. 
    • Add/edit offset aimpoints (OA1/OA2) for each steerpoint.
    • Assign steerpoints to a route or re-order steerpoint numbers.
    • Select steerpoint symbol as STPT (circle), IP (square), or TGT (triangle).
    • Edit Time-Over-Steerpoint (TOS) for steerpoints not assigned to a route.
  • Added F-16 NAV RTE tabs for planning navigation routes 1-3.
    • Edit route legs by altitude, speed, or expected-time-of-arrival (ETA).
    • Enable/disable Time-Over-Steerpoint (TOS) for each steerpoint in the route.
  • Added F/A-18 WAYPTS tab for programming waypoints 1-59.
    • Add/edit waypoint location, elevation, and 5-character text label. 
    • Add/edit offset aimpoint for each waypoint.
    • Assign waypoints to route sequences or re-order waypoint numbers.
  • Added F/A-18 RTE SEQ tabs for planning route sequences 1-3.
    • Add additional waypoints to route sequence or re-order route sequence.
    • Edit route legs by altitude, speed, or expected-time-of-arrival (ETA).
    • Designate a target (TGT) waypoint within the route sequence.
  • Added F/A-18 TACAN tab for programming TACAN stations 0-9.
    • Add/remove land-based or naval-based TACAN stations to HSI>TCN display.
  • Added F/A-18 SETTINGS tab for programming miscellaneous settings
    • TACAN, ICLS, ACLS, Air-to-Air Waypoint (Bullseye), FPAS HOME waypoint, and altitude warning settings.
  • Fixed: F/A-18C: Loading ALR-67 DTC partition will permanently break AGM-88 Self Protect Pullback mode.
  • Fixed: F/A-18C: RWR table configuration pre flight not working.
  • Fixed: F/A-18C: RWR table configuration FRND not working with E2/E3.
  • Fixed: DTC frequency change in F-16C and F/A-18C.
  • Fixed: DTC ELINT page not updating on-hover labels in F-16C and F/A-18C.

DCS: MiG-29A Fulcrum by Eagle Dynamics

Current tasks:

  • The development of the command radio control line concept is currently underway.
  • The logic of data processing and updating in TWF mode is being refined.
  • Sensitivity adjustments are being made to the photodetector for IRSTS.
  • The design team is continuing to enhance cockpit elements and exterior models, including the pilot model. Work is also in progress on incorporating new aircraft launcher models and a dual bomb rack (capable of mounting two bombs).
  • Once the external model is finalised, the template will become available.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: MFD mounting screws missing.
  • Fixed: NCTR identification data is not purged when FCR track is lost.
  • Fixed: Radar image stuck to cursor in GMT and SEA modes.
  • Fixed: TMS commands break after displaying MAN A-CAL while set to FCR.
  • Fixed: FCR and TGP missing Time Over Target for LGBs.
  • Fixed: Time To Go repeated in HUD when GBU-10 and GBU-12 selected.
  • Fixed: ATP tracking terrain/obstructions in video scene in Inertial (INR) track.
  • Fixed: ATP un-commanded slewing to selected MT target after new MT target added.
  • Fixed: SPI sometimes moves far away when ATP enters INR track mode.
  • Fixed: SPI not following moving POINT track target when Multi-Target (MT) mode enabled.
  • Fixed: EOM and RUK engagement zone outlines on HAD format are swapped.
  • Fixed: HARM engagement zone outline and POS sub-mode on HAD format when not in POS.
  • Fixed: PGM is replaced by POS sub-mode when HAD is not SOI during TDOA ranging.
  • Fixed: TD-M and TD-S text missing white background on HAD format.
  • Fixed: Master Arm status incorrectly displayed in HAD expanded data.
  • Fixed: Bullseye symbol not removed from HAD format when Bullseye disabled.
  • Fixed: HAD MFD format missing NAV routes.
  • Fixed: Ability to input Invalid Time-Over-Steerpoint (TOS) for a steerpoint is missing. (Press 0/M-SEL to add a negative symbol before inputting a new TOS value to render it invalid)

DCS: F/A-18C by Eagle Dynamics

MSI progress:

The Radar Attack and AZ/EL pages display tracks originating from the MSI system. From these MSI tracks, the following types of tracks can be generated: LS, DT2, and TUC.

MSI tracks feature updated algorithms for ranking and memory management. Their display behavior depends on two factors:

  • the current memory state;
  • the source contribution.

Based on these factors, MSI tracks will show either the RMEM or MEM indicator and may exhibit partial or full HAFU flashing. Tracks with low priority are marked with a “+” symbol.

DCS: AH-64D by Eagle Dynamics

  • Fixed: AI CPG can find, aim and engage hidden units.
  • Fixed: AI CPG locks wrong target if true target is not in the open.
  • Fixed: AI CPG refuses to attack target during second run.
  • Fixed: AI CPG reports TADS UNAVAIL if TDU is set to OFF.
  • Fixed: Air Data Probe Animation is broken.

We are working on further improving the flight model and refining the FCR's Terrain Profile Mode (TPM). With regard to the core flight model within our internal development build, we've already made the following improvements after introducing a new main rotor simulation:

  • The exaggerated left yaw offset in forward flight has been reduced to a realistic magnitude.
  • The un-commanded left roll during cyclic push-overs in forward flight has been fixed.
  • Stabilator logic has been refined, resulting in improved pitch stability in forward flight.
  • Rotor disc tilt and rotor coning have been improved to a more realistic behavior.
  • Conservation of angular momentum effect from forward/aft cyclic inputs has been refined.
  • Transient torque effect from left/right cyclic inputs has been added.
  • Autorotation behavior has been improved to a more realistic state.
  • The drag profile more accurately accounts for external stores and the presence or absence of the FCR mast-mounted assembly. This has resulted in a 15% average increase in top speed.
  • Fuel flow values have been slightly reduced to a more realistic state.

Our current efforts consist of continued refinements to the SCAS logic (such as FMC-off flight) and tuning the induced flow effects through the main rotor to account for ground effect.

DCS: CH-47F by Eagle Dynamics

  • Fixed. Radio input could be set beyond range on the mission page (CDU)
  • Fixed. CDU pages scrolls should be "chained"
  • Fixed. CDU left/right arrows should wrap around the scratchpad contents
  • Fixed. VOR CRS field data constantly jitters.
  • Fixed. Various discrepancies on the CDU INAV pages
  • Fixed. Incorrect input of pressure on REF SELECT page
  • Fixed. Exported MFD significantly darker than main screen
  • Improved. HOOK MSTR RESET becomes spring-loaded
  • Added. Manual ramp control from engineer's aft workstation (press 3 then RCtrl-4 for access)

DCS: Black Shark 3

  • Ka-50 III: IA Cold Start - realistic alignment in all missions

DCS: Mi-24P Hind

  • Input commands for Reload Left / Right Gunpod Switches don't work - fixed
  • ARK-U2 Power Switch On/Off command is spring-loaded - fixed
  • Sight Increase and Decrease keyboard controls are bugged - fixed
  • SPU switch 1 and 2 tooltips are mixed - fixed
  • Several Mi-24P commands cannot be bound to joysticks or keyboard - fixed

DCS: Supercarrier by Eagle Dynamics

We are currently working on:

  • the integration of 1MC messages;
  • Improved positioning of the IFLOLS lens in the landing area and increased visibility of the IFLOLS ball when aircraft are in the landing area

DCS: NS 430 by Eagle Dynamics

  • Fixed. Terrain mode causes FPS drop, “freezes” of the game
  • Fixed. Desired Track (DTK) and Bearing (BRG) calculations are wrong

DCS: Marianas map by Eagle Dynamics

  • New models
    • Saipan Mount Carmel Cathedral
    • Saipan Lighthouse
    • Saipan Museum
    • Andersen Terminal
    • new shoreline rocks in the vicinity of Andersen airfield, Guam
    • Guam Fuha Rock
    • new rocks on the Pagan island: near the old airfield and in the southern part of the island
    • new rocks in the northern part of the Saipan island
    • Bird Island
  • Improvements to 3D models
    • added a lot of destroyed models for buildings
    • better collision models
    • realtime lights added to street lights, hangars, airport terminals and other big buildings
    • boats become visible from bigger distance 
  • Airfield improvements
    • fixed taxiway signs position at the Saipan Int.
    • fixed markings on Antonio B. Won Pat Int.
    • improvements to taxiway/ runway textures
    • improvements to airfield terminal’s collision models that allows landing closer to the buildings
    • fixes to PAPI and VASI lights
  • Textures
    • improvement to textures of trees, grass, sand, rocks, roads, etc.
    • improved seabed textures
    • added lightmap textures
  • Other
    • fixed MGRS
    • fixed wind effect on trees
    • fixed waves around all islands
    • fixed road routes
    • fixed wind effect on trees

DCS: Marianas WWII map by Eagle Dynamics

  • Improved roads for AI bots they can drive along railroads now
  • Fixed textures of rocks
  • Fixed selfillumination textures for some buildings
  • Fixed realtime light for the lighthouse
  • Fixed wind effect on trees
  • Added Fuha Rock, Guam
  • Added wires to Saipan sugar factory
  • Changed Japanese bomb on airfield cars

DCS: C-130J by Airplane Simulation Company

  • Added: Keybinds for copilot AMU buttons
  • Updated: New version of user manual
  • Fixed: Magnetic compass is showing a heading 180 degrees off from the HUD/HDDs
  • Fixed: Crash when replaying a track containing a C-130
  • Fixed: Missing RWR symbol for SA-13
  • Fixed: Missing RWR symbol for A-6E
  • Fixed: LSGI buttons illuminate without AC power
  • Fixed: Unable to load resources to cargo spawned via the mission editor
  • Fixed: Unable to load/unload resources to a FARP unless the FARP inventory was viewed first
  • EFB: Added latest version of user manual to EFB viewer
  • EFB: Cursor doesn't align with UI when scaling is set to anything other than 100%
  • EFB: Added category count to resources menu

DCS Mirage F1 by Aerges

General:

  • External model radar animation added.
  • Fixed helmet of Mirage F1 CE pilot in SAAF livery Le Spectre.
  • Fixed broken cockpit view limits.

Inputs:

  • Added the following keybinds as per user request:
    • mode 4 selector switch - ZERO
    • mode 4 selector switch - A
    • mode 4 selector switch - B
    • mode 4 selector switch - HOLD
    • Function selector switch - OFF
    • Function selector switch - STBY
    • Function selector switch - N
    • Function selector switch - EMERGENCY

AI:

  • Gunpods are not jettisoned anymore by AI in A/A combat.

DCS: C-101 Aviojet by AvioDev

  • Fixed: Console and Instrument dimmers initialize in the OFF position when cold and dark.
  • Fixed IFR training mission 2.2 "Instrument flight" (EN, ES and CN).

DCS: F-4E Phantom II by Heatblur Simulations. 

  • Fixed Instrument Ground Power Switch logic (solenoid simulation): 
    • Switch can be moved to TEST position when: External power is applied and Both generator switches are in EXT position 
    • Switch will remain in TEST position until: External power is disconnected or Left engine generator is online and selected (switch in GEN position)
  • Multicrew: Fixed Nav Comp failures due to G-spikes caused by network lag
  • Multicrew: Fixed Nav Comp TGT2 coordinates being reset after network lag
  • Fixed emergency gear initialization for persistent aircraft
  • SUU-23 gunpod now has 20–30 sec spin-up time after STATION SELECT button press
  • Fixed JESTER duplicate question for INS alignment type
  • Added DCS fuze menu to M117 and CBU-52B bombs
  • Added loadout restriction to prevent mixing LAU-3/10 with Sidewinder (thanks to “DSplayer”)
  • Added weapon configuration: SWA TER 3x BDU-33 + AIM-9s (thanks to “DSplayer”)
  • Fixed probe/AUP being “sticky” to livery
  • Visuals: Added AUP visual externals for HAF Generic livery
  • Visuals: Added second livery with refueling probe for IAF Jets
  • Fuel probe can now be used as a user mod:
    • Open DCS/CoreMods/aircraft/F-4E/Entry/F-4E.lua
    • Change tanker_type to 2
    • Change air_refuel_receptacle_pos to { 0.73, 1.21, 0 }
    • Select a livery with refuel probe (or add it to the livery description.ext as [4010] = 1)
  • Updated missions

DCS: F-14 Tomcat by Heatblur Simulations

  • AIM-54 Phoenix: Minor adjustments to aerodynamics and improved guidance logic; fixes missile performing inadequately at medium range.
  • Complete overhaul of all Super Carrier instant action missions (thank you Dauntless!):
    • Improved deck placement of statics and AI to allow better deck crew direction
    • Reduced cluttering and removed obstructions
    • Aircraft will only spawn in spots that service accessible catapults
    • Added A-6E AI to deck layouts and as tankers (in several missions)
    • Improved livery selection
  • Added Korean localization (thank you Wolf!)

DCS: AJS37 Viggen by Heatblur Simulations

  • Weapons: Various RB15 fixes and improvements:
    • Added drift to missile (200-300 meter drift at max range)
    • Improved turn logic at Bx7. Will now turn so the turn tangents the release->Bx7 and Bx7->Bx8 lines
    • Improvements in the backup mode
    • Missiles will now try to find new targets if the previous one no longer is valid
    • Improved separation manoeuvre
  • Weapons: Widened dynamic range in EP13
  • RWR: DB updated (Tornados and "new" FC aircraft added)
  • Controls: AP quick disconnect bind fix
  • Art: Rotated joystick
  • Art: Gap in audio clip fixed
  • Manual update

Campaigns

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

  • All missions: CVN-73 TCN frequency changed due to interference with Beirut VOR/DME

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 5: Minor fixes for JTAC hit reports
  • All missions: AN/AAQ/28 LITENING pod replaced with AN/ASQ-228 ATFLIR

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • Mission 8 all variants: Target locations moved due to new DCS fragmentation

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 11: Escort Audio location message corrected 

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 13: New fragmentation breaks mission fixed.

DCS: A-10C and A-10C II Caucasus Operation Agile Spear by CombatKing Simulations

  • All missions. Updated MIST and CTLD versions and loading. Updated Datalink settings for Pig-2. Thanks Scoop. NVG/HMCS (A-10C II) and bomb fuse settings updated.
  • Mission 02. Stop repeating "Attack" voiceover.
  • Mission 03. Pig-2 not starting. Fixed. Unable to notify Hammer or Mace to advance. Fixed.
  • Mission 04. Pig-1 (Player) aircraft damaged in attack and cannot start. Fixed (I hope).
  • Mission 08. 1st mission objective completed to quickly. Fixed. 
  • Missions 11-15. Removed errant Config folder of Snapviews.

DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Skin updates

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Skin updates

DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations

  • Skin updates

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Skin updates
  • Mission 1 takeoff issue fixed
  • Mission 12 skin assignments fixed

DCS: Mosquito  V for Victory Campaign by Reflected Simulations

  • Skin updates

DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations

  • Skin updates

DCS: FW-190A Horrido Campaign by Reflected Simulations

  • Skin updates

DCS: F/A-18C Raven One Campaign by Baltic Dragon 

  • Mission 7: Fixed problem with Psycho crashing into the sea during the dive bomb run

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon 

  • Added VAQ-146 skins to A-6E (to simulate EA-6s)
  • Mission 7: reverted player to cold start.
  • Mission 8: known issue - Red performs touch & go at Haifa and does not land (mission will progress normally). Reported to ED and should be fixed for the next patch.

DCS: F/A-18C: The Rampagers Campaign by Baltic Dragon and Whipbird Productions

  • Mission 16: Hotfix to debriefing and safeguard against fratricide 
  • Mission 17: Hotfix to script checking wingmen fuel/loadout.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • Consistent radio presets across all missions On the Aft radio (ARC-186 FM), preset 1 will be your intra-flight frequency in all missions As before, the in-game kneeboard informs you of all presets and frequencies that you'll need throughout each mission 
  • Mission 8: Fixed several subtitle issues

DCS: The Enemy Within 3.0 Campaign by Baltic Dragon

  • Mission 3: Fixed issue with radio frequency for Beholder, updated the freq / kneeboard / briefing.
  • Mission 5: Fixed problems with AAA leaning on the side of the house at waypoint Papa.
  • Mission 6: Updated the mission to make it more streamlined and less challenging.
  • Mission 15: Fixed issues with radio frequency for allied flights, all comms should now play normally.
  • Mission 18: Fixed bug with Colt 1-1 missing the comms tower and mission not progressing 
  • Mission 21: Fixed bug with mission not progressing after Chevy arrives on station.

DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS Simulations

  • MG-Lenses High mission. Added triggers and voice over if enemy aircraft spotted by Ginger the Navigator.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 1. Minor adjustment to takeoff clearance triggers.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 2. B1's colliding on takeoff - fixed.

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • All missions updated to include F-16C Viper DTC improvements. Special Use Airspace now depicted. (Note: player must manually load DTC at mission start to see changes).
  • Mission 0. Tweaked radio subtitles to clarify ATIS frequency and fixed Mission Complete from occurring twice.
  • Mission 5. Briefing document updated.
  • Mission 6.  Bone-1 behavior adjusted to prevent possible conflict with player's ILS landing at Andersen. Subtitles adjusted for Red Tanker intercept clarification.
  • Mission 11. Smoke pod loaded on player's Viper.

DCS: M-2000C Red Flag Campaign by Baltic Dragon 

  • Mission 2: Fixed problem with other flights taxiing too early, causing issues with radio and mission progression

Spitfire LF Mk. IX Operation Epsom Campaign by B&W Campaigns

  • Fuel increased following fuel density changes.
  • Home airfield ATC Channel 2 corrected following map changes.
  • Set all allied formations to Fighter Vic to be more accurate.
  • Adjusted wind direction and speed for decreased taxi distances.

P-51D Charnwood Campaign by B&W Campaigns

  • Fuel increased following fuel density changes.
  • Home airfield ATC Channel 2 corrected following map changes.
  • Set all allied formations to Fighter Vic to be more accurate.
  • Adjusted wind direction and speed for decreased taxi distances.

DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations

  • Mission 7. Target Illumination added.
11 feb
2026

DCS Core

  • Arliegh Burke - Setting Tomahawk to 0 causes client crash - fixed. 
  • Ships loadout synchronization - fixed
  • AI aircraft. Fixed CTD on RTB order.

DCS: AJS37 Viggen by Heatblur Simulations

  • New flight stick model - Thanks to Troll for offering his model as reference
  • Added minimum runway length (800m) for airbases to be assigned a REF-code
  • RWR now only powered outside of BER & with gear retracted
  • Minor fix to trim hat pivot point
  • Fixed "Kola freeflight" - AI aircraft crashing on start
  • Added new and updated Instant Action Missions
  • Fixed missing Iraq IA Missions
  • Updated the manual

DCS: F-4E Phantom II by Heatblur Simulations. 

  • Fixed HUD collimator shutter persisting with persistence
  • Added HB UI Localization:
  • Added Special Option "HB UI Language"
  • Added full Chinese and German translations for all UI elements
  • Added full Chinese in-game manual
  • Updated Instant Action Missions
  • Fixed missing Iraq IA Missions

DCS: F-14 Tomcat by Heatblur Simulations

  • Updated Instant Action Missions
  • Fixed missing Iraq IA Missions
  • Updated Chinese localization

DCS C-130J by Airplane Simulation Company

  • Added: Chinese localization of user manual
  • Updated: New version of user manual
  • Fixed: Unable to stage or load cargo after last patch
  • Fixed: JSON error when using "Apply to all" button to assign parachutes to cargo units
  • Removed: DATE is a required entry on POWER UP page (will return after tutorials are updated)

Campaigns

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • Mission 0. Preset UHF Channel 1 corrected.
  • Mission 1. Preset UHF Channel 1 corrected. 
  • Mission 5. Triggers adjusted for increased blast effect from AGM-65D.
  • Mission 9. Pasta follow logic, performance and landing behavior adjusted.

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Missions 01 and 02. Fixed bug with some of the AI not taxiing.

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • A major update has been made, adding Russian localization. We are deeply grateful to Mike for his tremendous assistance. Some bugs have been identified and will be fixed as soon as possible in the next update.
5 feb
2026

Introduced new campaign: DCS: Mi-24 and Ka-50 Peacemaker Campaign by EAGLE86

DCS Core

AI Aircraft

AI ships

  • Added missile loadout controls for Ticonderoga and Arleigh Burke

Weapons

  • Improved bombsight accuracy for submunition dispensers equipped with altimeter fuzes.
  • AB 250, AB 500. Added bomblet fuze settings, fixed the dispersion pattern of AB 250 loaded with SD-2.
  • SD-2. Implemented anti-disturbance functionality for Zünder 70B fuze, adjusted warhead parameters.
  • Added fuze options for CBU-52 and M117.
  • SAB-100, SAB-250. Reworked the operation sequence, added fuze options.
  • Fixed a crash occurring whenever an active JATO device was destroyed.
  • Rapier SAM. Adjusted rocket exhaust, added new flare-tracer block that matches reference
  • Kh-25/29 and AGM-65 missiles. Limits have been introduced on linear and angular velocity of the target to prevent missiles from pursuing maneuvering aircraft.
  • Mk-82AIRs collide with B-1B at release. Fixed.
  • BetAB-500ShP. Premature detonation occurring when employed from certain aircraft - fixed.
  • Corrected large caliber AAA shells' explosion effects
  • Adjusted hardened aircraft shelters damage calculations for penetrators with different fuse settings.
  • Reduced blast wave damage falloff for map objects
  • Fixed crash after multiple GBU-43 bombs exploded simultaneously.
  • AIM-9P,P5,JULI,L,M,X. Tweaked control delay for the missile family, now have 0.4 sec delay.
  • Made AIM-9juli motor params match AIM-9P5 ones.
  • GBU-24. Corrected flight dynamics (CFD based now), enabled g-bias, added canard animation.

DTC

  • Fixed: GUI Error and empty Threat Tables in some cases for DTC.
  • Fixed: GUI Error and empty Threat Tables after Delete for DTC.
  • Fixed: Static objects invisible.
  • Fixed: GUI Error when using the arrow in Airdrome tab for MiG-29A Fulcrum DTC.
  • Fixed: The points on map aren't highlighted correctly via Steerpoint for MiG-29A Fulcrum DTC.
  • Fixed: Highlighting in airfields tab works incorrectly for MiG-29A Fulcrum DTC.

Mission Editor

  • Gun empties after changing status from 'Civil Plane' back to military - fixed.
  • New advanced waypoint action “Disengage and RTB after formation loss” added for AI aircraft for tuning flight tolerance to losses before RTB is called.
  • New advanced waypoint action “AI Runway Line Up” added for AI aircraft for enabling AI aircraft performing formation takeoff. AI will automatically adjust formation based on runway width and AI skill.

Features

  • Dynamic cargo now set ON by default in warehouses in new missions
  • Units that were loaded as cargo into aircraft will not be displayed on F10 map now
  • Cargo disappears when unloaded from a helicopter even outside of the warehouse area in some cases - fixed.
  • Cargo parachutes are not shown to the second client in multicrew or spectator in MP in some cases - fixed.

Scripting API

  • Warehouse.getInventory() function not returning all items - partial fix added

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • General:
    • Fixed crash with AEKRAN.
    • Fixed: Canopy after jettison handle returns to initial position.
    • Fixed: ADI geometry issues.
    • Added RU localization to existing Single missions.
  • IRST
    • Fixed: Break lock after IR acquisition in CC mode.
    • Fixed: Disappearance of Dmin indication in CC mode.
    • Fixed: Tone for IR missile.
    • Improved  scan in CC mode.
    • Added symbol NOLA for the Gun and Rockets in OPT mode.
  • SPO-15
    • Exposed failures in Mission Editor, separated blocking wire failure from its respective board.
    • Added ability to force launch warnings on detection or lock for selected types through the DTC.

DCS: F-16C Viper by Eagle Dynamics

  • Added A-6E for NCTR.
  • Fixed: DLZ RAero decreases below RPI for cold/flanking targets.
  • Fixed: Gun gas door is open in a cold start.
  • Fixed: Sighting point is cycling to OA1 and OA2 when steerpoint is changed in NAV master mode.
  • Fixed: Gear handle light illuminates on ground with engine off.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added A-6E for NCTR.
  • Fixed: IR Mav tracking:
    • Tracking of target contrast is interrupted with ordinary electric/phone post (terrain model). 
    • Attempt to track scenery train results in unpredictable Mav tracker motion and track Maverik Attempt to track user placed train results in unpredictable Mav tracker motion and track
  • Fixed: Centre aim point for AUTO and CCIP when using multiple bombs not working correctly.
  • Fixed: Not loading DTC will invalidate Cue and Guard frequencies.

DCS: AH-64D by Eagle Dynamics

  • Updated George AI CPG target identification labels.
  • Improved George AI CPG Target List.
  • Fixed: George AI CPG does not engage multiple targets.
  • Fixed: George AI Pilot Auto Handover special option is always enabled.
  • Fixed: Mission Editor "Allow NVG" checkbox states not retained if mission saved or flown.
  • Fixed: FCR page multi-state buttons expand on all displays instead of just the display that opened it.
  • Fixed: Pressing the M button when the FCR-UTIL page is displayed is returning to the main FCR page instead of the MENU page.
  • Fixed: Radar terrain data is not purged when switching from RMAP to TPM.
  • Fixed: VID underlay should be hidden when FCR page displayed in TPM format.
  • Fixed: Engine cannot be returned to FLY mode after LOCKOUT.
  • Updated DCS: AH-64D Flight Manual.
    • Added FCR Terrain Profile Mode (TPM).
    • Revised Player-as-CPG section of George AI chapter for new AI pilot features and behavior.
    • Updated Player-as-Pilot section of George AI chapter; “Consent To Fire” command changed to “Multifunctional Input (Center)”.
    • Other changes summarized in Latest Changes (page 12).

DCS: CH-47F by Eagle Dynamics

  • Fixed. CDU. Symbol overlay on the GPS2 screen
  • Fixed. CDU. Symbol overlay on the INU1 screen
  • Fixed. CDU. Symbol overlay on the INAV SELECT screen
  • Fixed. Broken H4 presets display on COMM HALF page
  • Fixed. CDU dates display format should be MM/DD/YY
  • Fixed. CDU FD SELECT page L2 (heading/track entry) discrepancies
  • Fixed. Date entered incorrectly from scratchpad
  • Fixed. Erroneous CLR key behavior at CDU FD SELECT page
  • Fixed. Changing BARO REF setting does not affect MFD reading
  • Improved. Helicopter behaviour in Alt-Hold mode

DCS: UH-1H Huey by Eagle Dynamics

  • Introduced a "Full Range Throttle Axis" special option. It comes with new keybinds and three different "Stop" button modes:
    • Toggle - the "Stop" button acts as a toggle switch
    • Momentary - the "Stop" button acts as a momentary button
    • Physical - the "Stop" button is actuated automatically when the throttle axis is moved below Idle position

The latter mode is intended for devices with a physical idle stop detent, e.g. Virpil TCS Plus.

Keep in mind that the "Stop" button needs electrical power to work, just like in the real aircraft.

  • Additional keybinds were also added to snap the throttle to idle, cutoff and start position. The start position is slightly below the idle detent but high enough to start the engine. The latter two positions require electrical power if the throttle is already above the detent.

DCS: A-10C II by Eagle Dynamics

  • Fixed. No option in groundcrew to change HMD

DCS: A-6E Intruder by Heatblur Simulations

  • Added VA-35 Black Panthers livery by YaeSakura
  • Corrected incorrect payload description
  • Fixed custom payload editing in mission editor
  • Adjusted suspension strength
  • Fixed inner slats not deploying
  • Fixed wing folding mechanism geometry error
  • Nav and pylon lights now turned on as tanker when hose extended

DCS: JF-17 Thunder by Deka Ironwork Simulations

  • Fixed. Added missing SD-10 envelope for SPT on radar screen
  • Updated. 90-1 HE rocket warhead (To distinguish from 90-1 HEAT used by J-8II)

DCS: C-130J by Airplane Simulation Company

  • Added: Keybinds for ICS selector knobs
  • Added: Keybinds for master display brightness knobs
  • Added: Keybinds for radio channel volume knobs
  • Added: Keybinds for audio monitoring panel knobs 
  • Added: New liveries for Little Rock AFB
  • Updated: Merged latest versions of included missions
  • Updated: Merged latest versions of included liveries
  • Improved: TAWS display colors are now much more realistic 
  • Improved: Greatly improved the behavior of the HDD slip indicator
  • Improved: Pressurization AUTO mode now behaves more realistically 
  • Improved: Optimized performance of the TAWS/GCAS system
  • Changed: Default V1/VR/V2 entries on V SPEED page are now plausible for the last flight's gross weight
  • Changed: LDG/CONST value now defaults to field elevation + 100 feet
  • Changed: MINS value now defaults to field elevation + 200 feet
  • Changed: HP value now defaults to 4500
  • Changed: RAD ALT value now defaults to 50 feet
  • Changed: LOD distances have been made more aggressive to improve performance in missions with multiple C-130Js.
  • Fixed: Propeller blades unfeather in the wrong direction during engine start
  • Fixed: TAW is incorrectly calculated for a cold start
  • Fixed: HUD waterline symbol should not move laterally in uncaged mode
  • Fixed: Controls indicator appears when 'Show/hide pilot body' keybind is used
  • Fixed: Controls indicator appears when 'Flashlight on/off' keybind is used
  • Fixed: Cursor insert/update function incorrectly truncates decimals in coordinate entry
  • Fixed: Wing/Emp test doesn't initiate if switch is left in ANTI-ICE for 1 second or longer
  • Fixed: HDD slip indicator is difficult to see 
  • Fixed: Green B should show momentarily on HP dial during engine start
  • Fixed: Obstruction or DZ elevation is a required entry for all CARPs
  • Fixed: TAWS/nav-radar offset mode should be unavailable when the RWR overlay is displayed
  • Fixed: FPA selection isn't synced in multicrew
  • Fixed: LDG/CONST selector isn't synced in multicrew
  • Fixed: HDD cursor movement isn't synced in multicrew
  • Fixed: INAV 1 and INAV 2 incorrectly share the same mode on INAV CONTROL SOLN
  • Fixed: Crew weight/station cannot be changed on OPERATING WEIGHT
  • Fixed: Radio presets should be shared between radios of the same type
  • Fixed: Unable to pull/reset multiple ECBs when identifiers are separated by decimals
  • Fixed: Unable to enter compartment letters on OPERATING WEIGHT
  • Fixed: Nav aid DME displays horizontal range instead of slant range
  • Fixed: Ramp FULL light should only illuminate when the ramp is in the ADS position
  • Fixed: LZ INIT accepts MAP distances greater than FAF distance when LZ type is TAC
  • Fixed: SD distance should be allowed to equal GSI distance when LZ type is precision
  • Fixed: HF radio frequency range should extend to 30 MHz
  • Fixed: HUD brightness keybinds aren't functioning correctly  
  • Fixed: TGS readout incorrectly varies based on wind
  • Fixed: Aileron system pressure readouts should not be displayed on SENSOR DATA for a -30
  • Fixed: Hot swapping comm radio frequencies doesn't update SRS
  • Fixed: Resources can be loaded from a populated warehouse when the nearest warehouse is empty
  • Fixed: Crash when unloading cargo with the ramp less than 100% open
  • Fixed: ECBs can't be pulled from the CNI
  • Fixed: Custom waypoint elevation isn't being saved in the custom database
  • Fixed: Cargo menu CARP assignment is off by 1
  • Fixed: Combat offload no longer works as indented
  • Fixed: Payload editor icon for the right external fuel tank is incorrect
  • Fixed: Crash when selecting departure/arrival runway for a markpoint
  • Fixed: Crash when selecting departure/arrival runway for a custom waypoint
  • Fixed: Low-detail cargo bay missing in LODs
  • Fixed: Crew entrance door missing in some LODs
  • Fixed: Fuel predictions missing for LZ runway on PROGRESS 1/4
  • Fixed: Control indicator pitch axis is reversed
  • Fixed: Crash when entering tacan channel for a mobile tacan
  • Fixed: LIMITS page does not accept manual entries for allowable takeoff/landing gross weight
  • EFB:  Double click using middle mouse button crashes EFB
  • EFB: Open EFB causes massive performance degradation 
  • EFB: Bleed air portion of checklist is duplicated when checklists are edited
  • EFB: Achievement and logbook tracking is now enabled when the EFB is closed
  • EFB: Various bug fixes within checklist editor
  • EFB: Dropdown select does not play MP3
  • EFB: Increased visibility range of staged cargo
  • EFB: Flight times are being capped at 24 hours
  • EFB: Takeoff time formatting is wrong
  • EFB: Displayed X and Y positions for cargo should be at the center of the payload 
  • EFB: Added quick tips to explain EFB functionality

Campaigns

Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev

  • Added CS locale by Jarek

DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Overhead break for AI flights

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Overhead break for AI flights
  • Bonus mission: some flights won't taxi - fixed

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Overhead break for AI flights

DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations

  • Overhead break for AI flights

DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations

  • Fuel load fix
  • Overhead break for AI flights

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Campaign facelift
  • Updated visuals
  • Updated loadouts
  • Fuel load fix
  • Revised takeoff sequences
  • Updated assets and scenery
  • Performance optimization
  • Skin fixes
  • Overhead break for AI flights

DCS F-4E Red Flag 81-2 by Reflected Simulations

  • Improved AI takeoff and landing behavior
  • Mission 7 - moonlight cheat applied

DCS F-14A Fear the Bones Campaign by Reflected Simulations

  • Mission 11 - incorrect module requirement message. Fix a static placement that caused issues.
  • Skin assignment fixes

DCS: AH-64D Outpost Campaign by Stone Sky

  • All missions. Change in radio communication function
  • All missions. AI reports removed
  • Mission 5: FCR Added

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All missions. Change in radio communication function
  • All missions. AI reports removed

DCS: A-10C II Outpost Campaign by Stone Sky

  • All missions. Added NVG to required missions.
  • All missions. The safety trigger system has been improved.

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • Mission 8 all  variants: Armour exploding at start fixed
  • Mission 10 all  variants: Explosions adjusted.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 4: Migs and refuel message fixed.
  • Mission 6: Target explosions reduced.
  • Mission 8: Tanking height tolerance fixed.
  • Mission 10: Coords zone fixed.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 12: Coords option added if poor laser visibility in Quest 3.
  • Mission 9: Aircraft performance fixed. Early break issue fixed.

DCS: F/A-18C: The Rampagers by Baltic Dragon and Whipbird Productions

  • Missions 10 and 15 fixed wingman fuel state 
  • Missions 14 and 17 adjusted loadout and weapons effects in target areas

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon 

  • Mission 7: added taxi instructions to avoid problems with taxi directors 

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon 

  • Mission 2: fixed issue with garbled comms after startup.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 4 & 10. NVG added to mission following pilot model update.
  • Mission 8. Prevented Apaches attacking your target.
  • Mission 16. Temp fix for scripting issues with FM radio.

DCS: F-16C Sentry Pacific 2025 by SOB Simulations

  • Liveries updated and installer issue resolved.
  • All AI F-16Cs updated to AN/AAQ-33 ATP.
  • All landing logic/detection triggers updated for greater reliability.
  • Campaign documents updated: Master Briefing Guide, Viper Inflight Guide, Mission Briefings 1-5.
  • Andersen AFB parking spots Kneeboard Card added to relevant missions.
  • AI units moved to non-player frequencies to prevent interference if Allied Flight Reports are enabled in options.
  • Mission 0. Kneeboard and audio files updated. Pasta will hold west of Saipan if player not clear of runway after landing. Minor tweaks and fixes.
  • Mission 1. Kneeboard and subtitles updated. AAR and C-130 AI logic adjusted. Minor tweaks and fixes.
  • Mission 2. Kneeboard, audio files/subtitles updated. Adjusted trigger if player makes it to northern tanker. Minor tweaks and fixes.
  • Mission 3. Fixed overlapping & Repetitive 9-Line and Texaco Check-in comms. Target miss logic tweaked. Show of force trigger adjusted to prevent mission not progressing. Landing easter egg graphic added.
  • Mission 4. Briefing text and kneeboard updated. DTC Adjusted, Radio calls added. Minor tweaks and fixes.
  • Mission 5. Fixed Stache AI refueling issue preventing mission progression. Trigger adjusted to prevent Stache attacking without receiving 9-Line. Automatic in-flight kneeboard card graphic added. Minor trigger timing tweaks. Wicked-22 lasing script adjusted to prevent possible script error message.
  • Mission 6. Minor trigger zone adjustments to better accommodate players off course. Bone-1 configured with MK-82 Air to make formation flying during photo run easier. Kneeboard updated. Radio dialogue added, AAR sequence improved.
  • Mission 7. Fixed overlapping audio. Kneeboard updated. Minor audio adjustments.
  • Mission 8. Adjusted triggers to prevent Butu’s bomb fragmentation pattern from damaging player targets. Butu now leads player closer to first Wingloon, preventing mission from skipping ahead to second Wingloon intercept. Butu’s behavior adjusted to make him easier to follow. Kneeboard updated.
  • Mission 9. Kneeboard updated. Triggers adjusted to remove Hardeck calls at mission start. UH-60 livery fixed.
  • Mission 10. Fixed Tiny’s weapon hold logic if he’s hit. Kneeboard updated. P-51 livery missing textures fixed.
  • Mission 11. Kneeboard updated. P-51 livery missing textures fixed. Removed requirement for player to fly proper overhead pattern procedure for landing triggers to fire.
  • Mission 12. Kneeboard updated. Audio files tweaked/updated.

DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking

General

  • Set up player aircraft for persistence feature
  • AN/APX-81A Combat Tree set to historical configuration

Mission 02 – “First Sortie”

  • Fixed mission script to handle several edge-case scenarios

Mission 04 – “Convoy Hunt”

  • Added new Cold War–era assets to the convoy, including BTR-70 and BRDM Scout vehicles, to better match the time period

Mission 06 – “AAA Suppression”

  • Replaced one Hornet flight with an Intruder flight
  • Updated kneeboards to reflect the flight changes

Mission 07 – “CAS Banak”

  • Replaced ground units with new Cold War–era assets to better match the time period

Mission 10 – “Finland CAS”

  • Updated the persistent player aircraft after receiving an upgraded Phantom variant as part of the storyline

Mission 13 – “Greyhound”

  • Added an additional condition to ensure mission progression if the player misses the fence-in check or completes it later than intended
22 dec
2025

New campaign DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

DCS Core

Assets

Weapons

  • SAM Rapier missile can start random spins in some case - fixed
  • AGM-12. Weapons launch zone correction
  • AGM-12. Increased of the motor exhaust flame size
  • Kh-25MR uses the model of Kh-25MP/MPU once fired - fixed
  • Kh-25 family. Exhaust smoke effect corrupted - fixed
  • The graphic effect of a projectile exploding after a specified time has been restored for Bofors 40mm, ZSU-23-4 "Shilka" and some other small caliber AAA

Cargo

  • Fixed case when FARP spawns from the cargo that was carried on a helicopter that was destroyed
  • Fixed case when FARP spawn from damaged or destroyed cargo

Mission Editor

  • Added new “Extended” F10 view options that allow customization of each client role with their own respective separate visibility layers for planes, helicopters, ground, naval and weapons F10 map icons.   
  • Mission Editor. Enabling the "civilian aircraft" option and saving the mission makes it impossible to equip weapons in the future, even if this option is disabled - fixed
  • Added schematic 200 m crossbar reference line to a RSBN localizer car
  • Changed UI flow so that user would be returned into ME if MP server was launched from ME and then closed
  • Added Monospaced fonts for all script text boxes

Features

Events and Scripting API

  • Possible fix for S_EVENT_KILL misattribution, seemingly caused by runtime unit ID reuse

DTC 

  • MiG-29A:  If point added to RSBN table, then cartridge is saved and opened again - "0" will display in channel field - fixed

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • External model:
    • Added Livery 11th Fighter Aviation Regiment of the Czechoslovak Air Force _№7702.
    • Added Livery Polish Air Force 1nd Squadron of the Warsaw Fighter Aviation Regiment.
    • Added Livery Slovak Air Force (Vzdušné sily armády Slovenskej republiky)№3911, 1992.
    • Added Bending and twisting of the wing.
    • Editing the CL tank.
  • FCR:
    • Added In special options a slider for adjusting the TDC speed 
    • Added Radar elevation bindings for individual states.
    • Fixed Track reset by min distance (250-300 m).
    • Fixed DLZ algorithm.
    • Fixed D max1, max2 stability during roll maneuvers.
    • Fixed: Cant lock target at the edges of scan zone with zone switch set left or right
    • Added keyboard shortcut for the "Break Lock Button - Depress" command.
  • Weapons:
    • Fixed  max search distance for IR- missiles
  • IRST:
    • Fixed D max1, max2 stability during roll maneuvers.
    • Lock fixed in COOP mode If the leading FCR sensor
    • Fixed Gun funnel mode gets broken in some cases.
  • Navigation and Radio:
    • Fixed: QAG produces missions that make the NAV system go crazy.
    • Fixed: "Fast Align Ready" sign isn't lit at the hot start with fast align
    • Fixed: Glide slope indication appears out of transmitter physical limits

DCS: F-16C by Eagle Dynamics

  • Fixed: ATP A-A TGP stops following radar track if you transition through master mode where TGP is in A-G mode.
  • Fixed: DTOS post-designate behaviour.
  • Fixed: DTOS not resetting to pre-designate until 2nd press of TMS Aft.

DCS: A-10C II by Eagle Dynamics

  • Added: Pilot 3D model for the first person view

DCS: AH-64D by Eagle Dynamics

  • Fixed:TSD FARP icon issue.

DCS: Mi-24P Hind by Eagle Dynamics

DCS: Marianas WWII map by Eagle Dynamics

  • Pagan island and airfield area has been completely redesigned.
  • Removed some trees at the ends of the runways of Orote and Charon Kanoa airfields.
  • Added length to the runways of Ushi and Charon Kanoa airfields. 
  • Parking points and taxiway routes on Charon Kanoa slightly moved to support bigger aircraft,
  • Textures have been updated for Charon, Marpi, Gurguan, Orote, Agana, Isley, Kagman, and Ushi,
  • Fixed many bugs with height on the surface.
  • Improved visual of many coastlines.
  • Improved textures for rivers and crossroads.
  • Fixed various surface errors.
  • Fixed cliffs textures.
  • Added more birds around Bird Island.
  • Added boats.
  • Changed the bounding area of the map.
  • Added support for the mission generator.
  • Fixed AO on some buildings.
  • Added destroyed models for many buildings
  • Improved routes for small roads
  • City Haditna renamed to Akashi,
  • Added credits

DCS: C-130J by Airplane Simulation Company

  • Improved: Substantial optimizations to ray tracing performance
  • Improved: Autopilot behavior when tracking navaid courses
  • Improved: Autopilot behavior in approach mode
  • Improved: Adverse yaw behavior at low speeds 
  • Improved: Slight performance optimizations
  • Added: Many new keybinds
  • Added: Controls indicator
  • Fixed: Resources can be loaded from distant airbases
  • Fixed: Resources can be loaded from enemy airbases
  • Fixed: Loading resources in multicrew results in duplicated load and unload behavior 
  • Fixed: Mag var is being applied incorrectly to entered bearings
  • Fixed: 'WINDSHEILD' typo on side consoles
  • Fixed: Text on pilot's oxygen bottle is flipped
  • Fixed: Fuel dump is able to drain main tanks to 1,520 lbs instead of 2,180 lbs
  • Fixed: Rudder is still effective when the vertical stabilizer is destroyed
  • Fixed: Crash when editing FOB on WAYPOINT DATA
  • Fixed: AO issue on cockpit floor near yoke bases
  • Fixed: Keybind for ALT SEL knob push action requires mouse input to reset
  • Fixed: Incorrect conversion from MGRS to lat/long in CNI fields
  • Fixed: CNI adds digits to MGRS position when entries contain fewer than 10 digits
  • Fixed: PUSHER TEST INCOMP ACAWS clears too quickly after pusher test
  • Fixed: TACAN bearing pointers indicate incorrect bearing to station
  • Fixed: Crash when deleting LL waypoint on LEGS page
  • Fixed: 'OVERLOW' typo on ACAWS AMU page
  • Fixed: Infinite acceleration when using reverse range on the ground
  • Fixed: HUD shows INAV 1 when INAV 2 is the CDI source
  • Fixed: Large FPS drop when viewing the plane from behind the wing
  • Fixed: EFB only presents 4 cargo options when the DCS language is not set to English
  • Fixed: LEGS page accepts waypoints when a route origin does not exist
  • Fixed: Nosewheel steering and compass windows become opaque with ray tracing enabled 
  • Fixed: Yoke roll movement isn't syncing in multicrew
  • Fixed: Loaded cargo does not respect assigned CARP number and exits on the first drop
  • Fixed: Emergency elevator trim is functional when the elevator trim power switch is off
  • Fixed: Elevator and rudder trim tab movement is reversed 
  • Fixed: Some instant action missions still show errors when loading
  • Fixed: Some AVX dependencies remain in the aircraft
  • Fixed: RWR new guy tone repeats incessantly in some scenarios
  • Fixed: Discrepancy between cabin altitude and aircraft altitude when depressurized 
  • Fixed: Unable to enter true headings into some CNI fields
  • Fixed: Crash when selecting TOLD key in certain scenarios
  • Fixed: Aircraft porpoises upon initial engagement of IAS mode
  • Fixed: Missing mission editor icons for loadmaster M4 and external fuel tanks
  • Fixed: Formation lights are missing from some LODs
  • Fixed: Landing light housings do not animate
  • Fixed: "CHECK ALTITUDE" alert should not play when GS CAPT is active
  • Fixed: Crash when interacting with route-dependent CNI pages when a route hasn't been built
  • Fixed: Flares aren't dispensed when chaff quantity is 0
  • Fixed: Reported XTK distance differs from actual aircraft position in some scenarios 
  • Changed: Replaced main menu background with better image
  • Changed: Replaced loading screen background with better image
  • Changed: Adjusted fire handle tooltips to clarify mouse interaction
  • Changed: Reduced size of ICS cable clickspots
  • Changed: Default livery is now set to USAF Ramstein
  • Removed: Some leftover files from the C-130 mod remain in the ImagesGui folder
  • EFB: Changed checklist layout to two columns
  • EFB: Added quick tips
  • EFB: Added scroll bar to cargo list
  • EFB: Added MOAB drop checklist
  • EFB: Added paper mode to checklists
  • EFB: Added bookmark functionality to manual viewer

DCS: JF-17 Thunder by Deka Ironwork Simulations

  • Fixed. Jamming targets didn’t show on radar screen if actual distance beyond radar range setting.
  • Fixed. Radar TDC cannot bug jamming targets.

DCS: F-4E Phantom II by Heatblur Simulations. 

  • HBUI: We collaborated with ED to switch our HBUI to the new API from ED called Webview-API. This collaboration pioneers the availability of this new API for all 3rd parties. Together with ED we are proud to make the development of features similar to HBUI available to all. 
    • HBUI uses the now DCS-native Webview-API instead of distributing CEF with the F-4 only
    • Webview-API was made available for all DCS modules to use
    • Can be used to develop UIs similar as Jester Wheel, in-game manual, web browser and more
  • Systems: Adjusted the random failures model so that good-condition, low-wear aircraft now experience failures at a more realistic (lower) rate.
  • Systems: Increased Pneudraulic Actuator MTBF
  • Systems: Added additional random failures for electrical supply components.
  • JESTER: When ‘Next Turn Point’ is pressed at the last waypoint, Jester now cycles back to the first turn point in the current flight plan.
  • JESTER: Added "confirm" menu to "Flares Jettison" to prevent accidents
  • ALR-46: Fixed CTD when enabling handoff with 0 contacts
  • ALR-46: Adjusted automatic HANDOFF disabling logic
  • AN/ASA-32: Fixed wobble when passing north heading with AFCS mode
  • Weapons: Fixed Bombing Table misinterpreting dive for loft angle on BombRange+TOF
  • Visual: Updated External model: AUP visibility bugfixes
  • Missions: Added Iraq Instant Action missions

DCS: F-14 Tomcat by Heatblur Simulations

  • JESTER: Added Collision Steering (CLSN) toggle keybind
  • Input: Added keybinds for RIO's ECM display mode (NAV/ECM)
  • Input: Adjusted CLSN and TRACK HOLD keybind names (RIO)
  • Missions: Added Iraq Instant Action missions

DCS: A-6E Intruder by Heatblur Simulations

  • NEW: Added A-6 Intruder AI as a free asset for all DCS users
  • Includes weapon capabilities for all A-6E variants such as TRAM and SWIP
    • Note: This approach has been deliberately chosen to give mission makers a wide range of choice for historic loadouts, however this will not be the case for the flyable module later on. 
  • Roughly spans all A-6E variants in the time between the 1970s and 1990s
  • 4 Liveries with additional liveries to be added.
  • Allows for buddy-pod refueling:
    • When selecting the refueling task, the refueling pod must be equipped manually
    • Can refuel all DCS aircraft with a refueling probe / drogue system
  • Fully aircraft carrier capable and compatible with the Super Carrier DLC and the Forrestal
  • Equipped to make history, not movies, but excels at both!
  • Can lean into it and go downtown!

DCS: AJS37 Viggen by Heatblur Simulations

  • Further improved autopilot dis/re/-connect logic
  • Fix for SPAK warning during cold start with BRAGG
  • Fix for electric system rapidly changing state at low speed
  • Engine relight should now activate when flow reversal is detected
  • Landing lights now require "sec. DC rail E" to function
  • Fixed hydr. pumps losing pressure on landing, when backup syst. is used
  • Show waypoints correctly in Dest. Indicator (text and color)
  • Fixed "EJREV" warning when passing through M0.65 with A/B
  • Fixed "Beredskapsvarning" when landing on opposite runway from what's selected
  • Show LF data correctly in "LANDNING P/O" and in phase 2 and 3. (CI image and instruments)
  • Correct stickshake effect to "cockpit_2D"
  • Added Iraq Instant Action missions
  • Updated the manual

Campaigns

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Mission 4 was updated to allow the player to finish the task successfully. Triggers revised and AI logic revised.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • All missions. Old F-4E model replaced with new one by Heatblur.

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 5: Fixed Russian helos still killing themselves

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions: Fixed SEAD flights not attacking Rapiers

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • All Missions: Lead will set course more smoothly without sharp turns
  • Mission 5: Lead won't taxi - fixed

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • All Missions: Lead will set course more smoothly without sharp turns

DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations

  • All Missions: Lead will set course more smoothly without sharp turns

DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations

  • In-game briefing visuals updated
  • Realistic escort tactics
  • Improved formations

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Improved formations
  • Mission 2: AI gets stuck workaround
  • All Missions: Lead will set course more smoothly without sharp turns

DCS: Mosquito V for Victory Campaign by Reflected Simulations

  • In-game briefing visuals updated

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Updated with the F-14A 135GR Early
  • Updated with the AI A-6E Intruder

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims.

  • Mission 5 - Adjusted AI behavior in CSAR task.

DCS: F/A-18C Rampagers Campaign by Baltic Dragon

  • Fixed weapon pylon errors
  • Changed wingman allowing use of afterburner and tweaked fuel consumption
  • Changed debriefs to include scores not achieved
  • Fixed score errors in Missions 9 and 14
  • Updated Mission 12 strike target to accommodate new blast effects
  • Updated Mission 14 with failsafe for strike targets to accommodate new blast effects
  • Updated Mission 15 with failsafe for friendly ground units to accommodate new blast effects
  • Updated Mission 17 with smoother kiss off

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • Mission 5: added safeguard to prevent problems with enemy not hitting Prince; 
  • Mission 7: fixed issue with "switch marshal" command stuck on screen; 
  • Mission 10: fixed issue with player's flight not showing on Datalink

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • Mission 3, 8, 11, 14: Swapped S3 model with the new A-6 model

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Mission M10. Orbit trigger for the Alpha package modified.

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